Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System Card of the Day

  Punisher - Frank Castle

Card #MTU-016

------

Date Reviewed: 05.17.07

Constructed Rating: 3.00
Limited Average Rating: 3.00


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Dead
End
Mikie
Punisher- Frank Castle (Spider- Friends)

3 cost, 4 ATK, 3 Def

Range, Reservist

Pay 1 ATK this turn >>> Target character gets -1 Def this turn. Use only during the combat phase and only if Punisher has not been in combat this turn.

Hmm. Strangely, I think Punisher isn't done justice in his cards. Pun fully intented, however lousey it was. This guy usually comes armed to the teeth, and the super powered heroes and villains tend to be afraid of him.

With that said, here is my take on this guy.

4/3 for 3 is mediocre in stats. Back in the day of Spider Man and Origins, 4/3 was the norm, but it seems to be a failing trend.

He does have Reservist, which I've mentioned before is one of my favorite abilities. But since he is a low cost character, its not quite THAT good.

His power is slightly above average, but those smart folk at UDE were smart and balanced it when they made him. The ability to drop his attack to lower another characters defense could have been downright broken if UDE didn't add the 'Only if frank has not been in combat this turn' part of the text.

Note this is not a bad ability at all. Since you can use it any time during combat (as long as Punisher hasn't attacked), you can attack, and make any character 1 to 4 points weaker in defense.

Overall, Franky boy is a mediocre character in my book. Not bad, but far from amazing.

Sealed: 3/5 Like many cards, in a Sealed format, Punisher has a chance to shine. Making characters easier to KO can easily win you a limited game.

Constructed 3/5 Like I said, Punisher isn't BAD. He can have his uses. But there are better 3 drops (See Time Trapper from earlier this week).
Si "Hitman" Parkes

 

Punisher <> Frank Castle
Cost 3
4/3
Reservist, Range
Spider-Friends

“Nice buns Frank, you ever think of trying out for the Backstreet Boys?”
-Deadpool (who else?) irritating The Punisher.

If you really need me to give you an intro on The Punisher then I don’t know why you’re playing this game. Frank “Armando Riviera” Castle was recruited by the Skull Lantern Corps after his family died at the hands of the Earth 5.3 versions of Bullseye, Deathstroke and Taskmaster during the Crisis on Infinite Mercs. Powered by the cut-off muscle-shirt of the SL corps he can create any form of designer stubble, or cool looking 1980’s era firearms. This ability is vastly dependant upon his willpower level at the time, and whether or not hair metal is playing in the background. He is vulnerable to the colour yellow and happy little bees. Most of that into was made of lies.

The reason I just wasted your time with an intro made of lies is because nobody is going to play this card. His effect is not good. You don’t get to attack with Punisher before you use it, you won’t want to after, and even then you still only get to use it if your opponent is gracious enough not to attack him either. So if you are playing say, a knight or a noble baron then you might be able to pull it off. Unfortunately knights and noble barons tend to favour Magic over VS as their CCG of choice. I don’t know why. Something about dragons I think.

To sum up there are three main problems with this card’s effect; first you only get to use Punisher’s effect when he isn’t attacking or defending, second you can only use it when he hasn’t attacked or defended yet, and third you aren’t going to want to attack with him after you use it. The fourth super secret problem is that without a good effect you are wasting your 3 drop on a character with moderate stats. And obviously that’s a great strategy. Hint: that was another lie. So to be honest playing most any offensive plot twist is a much better idea that using Punisher as your 3 drop. Hint: Not a lie.

I suppose you could try to use Punisher’s effect to set up a counter-stun, but there are easier ways of doing that. Your best scenario is probably using this effect when you have the initiate to contribute towards a stun/breakthrough by another character.

Or just play one of the many, many plot twists that increase your attack. Or play one of the less many plot twists that decrease your opponents defence. Whatever…

Sealed: 2
Constructed: 2

_Si

sihitmanparkes@yahoo.co.uk
 

Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.