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Pojo's VS System Card of the Day

  Doctor Octopus
Master of Evil

Card #MTU-094

------

Date Reviewed: 03.09.07

Constructed Rating: 3.75
Limited Average Rating: 4.00


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
Doc Ock

We're ending the week with a look at a new version of an old Spidey foe: Dr. Octopus, or Doc Ock to his friends. This version is pretty well put together too, with 12/12 stats and range. His effect is one of the most thematically accurate abilities in the game; allowing you to whack up to 4 targets for the cost of a discard and a few ATK. He's great against off-curve and concealed decks, as you can take out those pesky hidden characters without having to use a plot twist or something to attack into the hidden area. Attack pumps are perfectly fine to use too, to make sure he can take on bigger threats, so a card like Armageddon or Savage Beatdown could conceivably let you nuke everybody on the opponent's board save for the one you're actually attacking. While most of the Syndicate builds I've seen lately have been aggressive off-curve builds, Doc Ock could still be the cornerstone of a deck full of tricks and do some serious damage with the right support.

Rating: 3.5/5
 
FruitBasket Dr. Octopus
Master of evil
6 cost Sinister syndicate
Range 12/12

Loyalty
Discard a card , pay X attack this turn-> Stun target non defending character with defense X or less. Use only while Dr. Octopus is attacking and no more than 4 times per turn.

Todayís card has an awful lot of potential. Doc Ock steals some tricks from the spider friends playbook and gains an attack paying payment power. The power is pretty insane versus off curve decks, where Doc can pretty much rule a board full of low cost characters. I havnít seen him in use, but I can imagine a pretty devastated Faces of evil field once the Doctor hits play. 12/12 is average for a 6 cost character and the range keeps Doc Ock right at the average.

The syndicates themes seem to rely more on a rush strategy, making Dr.
Octopus an ideal inclusion in any deck playing control that can cheat his loyalty (doom crisis Iím looking at you). Play atack pumps on him, or equip him to add more out of combat stun fun. In sealed Dr. Octopus seems like a nice inclusion to battle anyone else who might be playing Sinister syndicate. On initiative I canít think of a better Sinister syndicate 6 drop. In constructed he could be potentially devastating against decks like THE skrull deck, as he can offer an answer vs. those characters that are hidden with cosmic counters.

Constructed- 4.0 out of 5, not too stellar stats, but killer effect versus certain decks.

Limited- 4.0 out of 5 , sometimes you just donít want to KO your recourses, and the doctor gives you a solid body and good effect for his cost.

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