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Vs. System

Pojo's VS System Card of the Day

  Hulk - Joe Fixit

Card #MTU-212


Date Reviewed: 06.27.07

Constructed Rating: 3.50
Limited Average Rating: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Jason Bunch
Level 2 Judge
Well, as exciting as yesterday's World's Finest preview was, we've still got some MTU cards to look at before the next set is released. I'm trying to pick cards that will make an impact on the next PC, and I think Hulk will be a big draft player, and might even make his way into the Constructed decks.

His stats are great, 16/16 is about as good as it gets for a 7-drop. Crime Lords isn't a well-represented team at all, but Hulk's effect is what I want to focus on today. A good off-initiative 7-drop is hard to find; although Constructed games tend to go quicker than 7 turns, this format has enough stall that Turn 7 may shop up more than you expect. Hulk combos well with one of my other favorite cards from MTU: Poker Night. Exhaust someone for Poker Night, Activate Hulk, and send your opponent's 7-drop (assuming they play one) to their hand. If they're team attacking, you can bounce either of the attackers, and the other one is all but guaranteed to get stunned. It's an unexpected play, and it forces your opponent into uncomfortable attacks, and that's always in your advantage.

He's even better in a Limited format, simply because he's a huge beatstick on your initiative, and because of his effect on the off initiatives. Let your opponent waste some attack pumps trying to swing into Hulk, then use his effect to bounce the character and render those plot twists useless.

xstreamzero Hulk

Oh come on, how can you do this to me? Got me all excited reviewing Scarecrow, now we’re back to old cards?

Joe Fixit
Crime Lords/7/16/16
Activate > If Hulk is defending with reinforcement, return target attacker to its owner’s hand.

He’s big. His ability certainly fits into the Crime Lords mechanic of looking out for one another. But his ability is iffy. I don’t want to be bouncing characters on turn 7, I want to win on turn 7.

Oh, and I don’t know too much about Crime Lords. So, this review is going to be a tad short…

Modern Age: 3/5
Silver Age: 2/5
Golden Age: 1/5
Overall: 2/5

I still like Hulk…

Hulk, Joe Fixit (Crime Lords)

7 cost, 16 ATK, 16 Def


Activate >> If Hulk is defending with reinforcement, return target attack to its owners hand.

I'll start off by saying once again that I love the Reservist ability, especially on the higher cost cards.  This makes it so that they aren't just dead weight in your hand.

So, this Hulk is a 16/16 for 7.  Sounds about average to me.  Reservist makes him that much better for his cost.  His ability can be pretty cool, as well.  Just make sure that he is reinforced.  Not hard to do.  :)  Returning target Attacker can be amazing... if you don't have the initiative, you can seriously ruin your opponants day.

Sealed:  4/5  He's big and a reservist.  This makes him worthy of being played in sealed in my book

Constructed: 4/5  This Hulk is strong if you have the initiative, and a MAJOR deterent if you don't.  He's what a turn 7 should be.  Scary cool.
_Si Hulk <> Joe Fixit
Cost 7
Crime Lords

“Ain’t he unglamorous?”
-Theme Tune, Awful 60’s Hulk Cartoon

Once upon a time the Hulk turned grey and tried to be some kind of clichéd 1940’s era gangster. Yeah I can tell you’re excited.

When Hulkie defends with reinforcement you can return target attacker to your opponent’s hand. Hokay. They won’t see that coming a mile off. And crime lords are a great choice for a silver age team. Plus flight and range are over-rated. Plus reinforcing a 7 drop isn’t a total waste of time. Some of those sentences might have been sarcastic, I repeat might have been.

Basically you have a second rate stall card, with a useless team affiliation.


Sealed: 1
Constructed: 1

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