Card of the Day
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Pojo's VS System Card of the Day
Date Reviewed: 07.05.07
Constructed Rating: 3.00
Limited Average Rating: 3.00
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Level 2 Judge
Although the excitement of preview season is
behind us, we've still got a couple of great
cards to finish out the week with. Today's is
one of my favorites, especially after playing it
in the Elite Series event a couple of weeks ago
down in Houston. The effect is a little
confusing at first, but it's a great fit for
Spider-Friends. On Turn 6 in one of my games, I
swung into my opponent's 4 drop with my Moon
Knight, then played Feminine Wiles to give -5
ATK to my opponent's
6 drop, which ensured that it couldn't swing
back and stun my 5 drop. It's a sneaky move that
no one expects. It could also be used with an
attacking 4 drop, so that you can swing your 5
into their 6 and have a decent chance of not
getting stunned back, which leave your 6 free to
swing down the curve for massive breakthrough.
It's a good card for people who like to mix
aggro and control strategies, as it rewards
attacking, yet still affects your opponent's
It's even better in Sealed, as there aren't many
cards at all which will affect a characters
stats by as much as Feminine Wiles can. Shutting
down your opponent's biggest character by making
it unable to stun anyone, or forcing your
opponent to blow a combat pump when they didn't
want to, that's a winning play. It won me an EA
Enemy. :D The other card that helped win that
Enemy...is coming tomorrow. Suspense!!!
Today I am tired. So there will be no jokes.
That is all.
Now on to the review;
Feminine Wiles is difficult to spell correctly.
Also it’s a fairly decent plot twist. Also it
ties nicely into the Spider-Friends stall theme.
You can have a character lose attack equal to
the cost of Spider-friends attacker you control.
So this can contribute towards stopping one of
your characters being counter-stunned and also
it can help stop retaliatory attacks by your
opponent. The later half of that sentence is why
the card fits into a stall theme.
There really isn’t much more to it than that.
“You must learn the ways of the force if you are
to come with me to Alderaan”
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*Sigh* I really want World’s Finest…
Target character gets –X ATK this turn, where X
is the cost of a Spider-Friends attacker you
This card just basically guarantees that, if you
have the initiative, your opponent won’t be
attacking this turn. Or at the very least, not
do any major damage. If it worked
off-initiative, it’d be broken. Since
Spider-Friends have all these stall cards with
no end (except a Galactus bomb) I suppose I
shouldn’t expect too much. Although I guess, if
you attack a character and don’t want to get
stunned back, this works as well.
It’s not gonna win you any games by itself…