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Pojo's VS System Card of the Day

 
Judgment Day


DCL-264

Pojo Exclusive:
DC Legends Preview

------

Date Reviewed: 12.19.07

Ratings are based on a 1 to 5 scale - 1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason Bunch
Level 2 Judge
Well, with boxes of DC Legends already arriving at stores, this preview comes just in time to still be considered a preview (as opposed to the reviews we'll no doubt be doing starting in a week or so). Today's card is a tricky one to look at; it's tough to predict how a card will be used when it generally won't see play in 80-90% of games. Such is the life of the 9-cost card.

Most decks, even curve decks, top out on characters at
7 or 8. Anything in a deck with a 9 in the upper left-hand corner is an anomaly in a competitive environment. Not that the 9's have been totally unappreciated in VS; just ask Jean Grey. The X-Stall deck that left its mark on PC SoCal a couple of years ago ground the game to a halt in order to use Jean Grey on 8 to wipe the board, then drop a suddenly cheaper Imperiex on 9 to mop up and get the check next to their name. GLOCK used a similar approach, with Guy Gardner and Mogo leading up to Onslaught on 9; and Evil Medical School used a boosted Dr. Light to graduate a team of evil interns to make surgical strikes on the opponent's endurance total. Marvel Team-Up allowed players to send in Galactus to steal every last drop of endurance from their opponent.
With great stall cards like Puppet Master and 7-drop Professor X back in the format, as well as Rogue and Mimic to double their usefulness, Turn 9 is a viable turn to see once more in competitive play.

That's a lot of introduction before the main course, but when dealing with a 9-cost plot twist, a little history lesson is necessary. Many people will look at this card, say "Well, I'll never play this card, so it's a junk rare." People said that about Imperiex too, and they ate their words when a 28/26 behemoth smashed them square in the face. The key with cards like Judgment Day isn't to throw them in a deck just in case you hit turn 9; it's to build around them and then make sure you win on turn 9.

Judgment Day plays like a companion to Endgame, and the two cards together could be an incredibly potent combo in the hands of an evil genius deckbuilder.
Destroying every resource on the board will cripple the unprepared player. Team-ups? Gone. Plot twists?
Useless, unless they have a threshold of 0.
Locations? Hanging out in the KO'd pile, so I hope you weren't wanting to use that Brother Eye for a pump, because it's gone. Since you're the one playing the effect, you know to play around it...your poor
opponent however, does not. Declare an attack, put a
few "for the turn" combat pumps on the chain, then drop Judgment Day. Sure, there are easier ways to win...but are there awesomer ways to win?

Where this card can really shine is in Multiplayer.
It's a format that hasn't won anyone any money, but in card shops all across the world, there are people who are drooling with the possibility of wiping out the resources of 3 or 4 people at once. It's an easier format to hit turn 9 in, and if you're prepared for turn 9 when your opponent's aren't, then Judgment Day will be the icing on the delicious defeat cake that everybody else at the table will be eating.

It's not half bad in Sealed either, as I've also had some games go to the later turns in that format.
Stalling to 9 depends on the rest of the set though, so your mileage may vary on that one. Draft is just about out, as draft tends to end by turn 7, barring any incredibly bad draws by both players.

This is an effect that hasn't been printed in the game before, and as such, the agile mind will be able to exploit it to his advantage. When you take your Judgment Day deck to Worlds, remember who told you about it first.

Now go out and buy a hundred boxes of DC Legends!
xstreamzero Judgment Day

Finally. I was wondering when we would get Armageddon.

Judgment Day
Plot Twist/9
Play only during the Combat Phase.
KO all resources.

So, we now have both Wrath of God and Armageddon. What does that mean? Absolutely nothing. Because it’s not a card that we can play on turn 4. It’s a turn 9 card. And what better way to win the game on turn 9 than to blow up resources and Gamma Bomb characters. Actually, that’s kinda cool, Gamma Bomb everything and then Judgment Day. Let’s start the game over.

Sealed: 1/5
Constructed: 1/5

I like the concept, simply because it’s fun…

xstreamzero
_Si Hey look, new card from “DC CRISIS COUNTDOWN TO INFINITE COUNTDOWN”…

Judgement Day: Cost 9: Plot Twist

Play only during the combat phase. KO all resources.

Turn nine? Too bad Galactus already ate your face.

Honestly dudes, there is no reason to play this card.

Judgement day works okay with Endgame (Cost 9: Plot Twist: To play, exhaust a Darkseid you control. KO all other characters), you get to kill all characters and resources.

But frankly you’re going to play Endgame with Darkseid, Dark God Dark God (Cost 8: At the start of the recovery phase, if no other player controls a non-stunned character, you win the game) in play. And by then resources don’t really matter.

I can’t think of a reason to include this card in any deck.

_Si
 

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