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Pojo's VS System Card of the Day
Date Reviewed: 08.27.07
Constructed Rating: 4.00
Limited Average Rating: 4.00
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Level 2 Judge
Well, the Pro
Circuit has come and gone, and I had a great
time. I managed to go 6-4 on Day 1, allowing me
the chance to draft, and even though I posted a
4-5 record, I squeaked into the money at 75th
place. It was a good time, and drafting allowed
me to get my hands on some more World's Finest
cards, which we'll be taking a look at this
Today's card is one that I took early in my
first pack for Draft #2, Batzarro Beatdown. +4
is a huge pump, especially since it works as an
attacker or defender.
Having to discard a card at random isn't that
huge of a cost, as long as you're playing some
kind of recursion, since you don't want to
accidentally discard your one copy of a card
that you really need later in the game. I wound
up playing this card in an Insanity build for
the first DWF pod, where it still shines. It's a
huge pump for draft especially, and if you're
drawing enough cards, then your odds of pitching
a redundant low drop rather than an important
card get better. It's also good if you have the
Mud Pack cards; 5, 6, and 7 drops of Clayface
that can be recruited from the KO'd pile. I
drafted the full curve in a DWF practice draft a
while back, and it turns Batzarro Beatdown (or
many of the other random discard effects in the
set) into an essentially free pump.
In a full blown Insanity deck, it's a great
card...if you draw it. Since it's not an actual
Insanity effect though, you can run it as a
4-of, as long as you have the cards to discard.
Slaughter Swamp and Soul World are your friends
in that department as is Mr.
Rating: 4/5 (Would be higher, but with Savage
Beatdown reprinted in Marvel Legends, +4 with a
discard just got outclassed by +5 with no
3 cost Plot Twist
To play, discard a card at random.
Target attacker or defender you control gets +4
ATK this attack.
Well, this is
cute card. The cost of discarding a card at
RANDOM can be pretty high, but its a +4 attack
for an attacker or deffender. This card can be
great as a suprise smack 'em up.
Sealed: 4/5 This can easily be the big hit that
gives you the edge in a sealed game.
Constructed: 4/5 About the same as sealed. Its
a solid plot twist.
3 cost rare plot twist
Discard a card at random target attacker or
defender gets +4 attack. This card is a staple
in my Insanity deck. Insanity has a lot of
random discard effects so it fits the decks
feeling. This card could be a 4 of in about any
deck! Iíve been working on a Gothom Knights/
Arkam deck that use Clayface, The hook-up, and
cards like the Joker and Tally man for there
discard effects. This card would good for it
also. In Modern age you still have Soul World so
its draw back isnít that bad. It reminds me a
Snikt without a team stamp which still my second
favorite X-men pump. (Turn about is so good!)
For a rating Iíd give this card 4.5 out of 5. It
allows you to attack up the curve or stun back
on defense what else could you ask for a pump?
Back to work, it seems. I
recently went to a City Champs in Torrance, CA.
I ran an Outsider/Revenge Squad deck that worked
out much better than I thought it would,
considering I built it overnight. It was pretty
badass, except for that lone Quickfate player
that everybody kept on bashing. Still, it was a
To play, discard a card at
Target attacker or defender you
control gets +4 ATK this attack.
If you donít mind cards in your
KOíd pile, which Iím sure you wonít considering
all of the Graveyard recursion we have, no wait,
thatís Yu-Gi-Oh. All we have is Slaughter Swamp
and Soul World. And Slaughter Swamp is still
pretty prominent, to a certain extent. Actually,
this kind of pump is okay in Sealed. And itís
okay in the Insanity Deck, since most of the
cards get a benefit from actually being
Or you can just play all the
other attack pumps we have that donít require a
discard. Nothing wrong with Big Leagues or
Blinding Rage or even Crackshot.
This is a good, run-of-the-mill Plot Twist that
will tie into just about any deck. It costs a
bit, between the 3 drop and discarding a card,
but can definetly turn the tide quickly. I would
score it a 3 in a constructed deck, it could
help but, like I said, run of the mill. As for
the constructed deck, I'd score this a bit
higher as it could play very well. Drop it in
later rounds and even a playing field that is
turning against you.