Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System Card of the Day

  Dark Beast - McCoy

Card #MTU-055

------

Date Reviewed: 04.13.07

Overall Rating: 4.00


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason Bunch
Level 2 Judge
Well, another week, and I've managed to remember to do a Friday review. Today's card manages to play well with yesterday's card, even though they share no team affiliations at all.

But first, a story. See, a few PC's ago, there was a deck that featured Justice League of Arkham, a Team-Up that forced your opponent to discard a card when it was flipped face up. Through tricks and chicanery, the deck would force you to discard every card in hand, leaving you unable to recruit any characters, and winning the game. However, this deck leaked a week before the PC, and players scrambled to find a silver bullet for this matchup. That card: Sage.
3-drop Sage makes Locations and Plot Twists cost 2 more, making it impossible for the Ivy League player to start discarding cards until turn 6, not nearly soon enough to scrape out a win. What does this teach us? Making your opponent pay more for plot twists can throw a huge wrench in the works.

Which brings us to Dark Beast. A 9/10 with no Flight or Range, he sure isn't knocking anyone's socks off with his stats. He has Evasion, which fits in with his Morlock side, and he has a killer effect. For every stunned character you control, opposing plot twists cost 1 more to play. He's somewhere between a Sage/Black Cat for Modern Age, and Bad Press on a stick. He's great with his Morlock buddies; they just love to stun themselves to power other effects. He also plays nice with Underworld, as they can keep those stunned characters from KOing in multiple ways...like yesterday's In Limbo. He's definitely a good turn 5 splash for Underworld to keep your opponent locked out of...well, just about anything you want if you keep enough stunned dudes on the board.
Modred can help with that, and Netherworld Gift can load up your field with even more stunned guys to jack up the price if your opponent's Greens and Blues.

Unfortunately, he's going to be very vulnerable in Modern, since he only has Litterbug and Barnacle as teammates in the next Modern Age. On the other hand, this is the age of the team-up, and there are all kinds of ways to hide Dark Beast, and really screw with your opponent. Make safe attacks without the fear of a nasty surprise...or a Nasty Surprise, for that matter. Control players...here's your potentially broken card for the new format.

Rating: 4/5

Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.