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Pojo's VS System Card of the Day
Exploiting the Flaw
the Flaw only if you control an Inhumans attacker.
Target exhausted, non-attacking Inhumans character
you control becomes an attacker and cannot cause
breakthrough this attack. Remove all other attackers
from this attack.
Date Reviewed: 09.26.06
Constructed Modern Age Average Rating: 4.5
Constructed Golden Age Average Rating: 4
Limited Average Rating: 2.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Basics: I really, really like this card. It is
one of those cards that just give you so many
neat ideas of how to play it that you end up
designing a deck around it. In this case it is
actually easier to just cut and paste text
rather than try to reword it, so here it is:
"Play Exploiting the Flaw only if you control an
Target exhausted, non-attacking Inhumans
character you control becomes an attacker and
cannot cause breakthrough this attack. Remove
all other attackers from this attack". In other
words, 'let's let the big characters attack
Constructed play: I haven't had a chance to put
together an Inhumans deck yet, but when I do you
can imagine that this will be one of the first
PTs to go in.
Limited play: If you get the Inhumans character
to support this card then it is great. If not
then you have a dead card. I was actually able
to play this card in sealed and it actually
wrecked my opponent's field. Not only did I end
up stunning two of my opponent's characters but
I also kept my little guy from getting wrecked
and my big guy from getting stunned - sweet!
MMA constructed - 4.0/5.0 ...A very useful card
if you know how to use it.
GA constructed - 3.0/5.0 ...There is a good
chance you won't be able to use this card in
Limited - 1.5/5.0 ....Very situational card, but
can leave a lasting impression if you are able
to play it.
Today's card is a little confusing for newer
players, so I'm going to give a relatively
simple example of what it does.
It's turn 6, and it's my initiative. You and I
both have a 9/9 5 drop and a 12/12 6 drop on the
Both of my characters have the Inhumans
I declare my 6 drop into your 5 drop. No effects
are played, my 6 drop stuns your 5 drop and does
3 points of breakthrough. Then, I declare my 5
drop into your
6 drop. The attack is declared legal and I
5 drop. My 5 drop is now an attacker, and I can
now play Exploiting the Flaw. I target my
exhausted 6 drop character, and on resolution,
my 6 drop becomes the attacker and my 5 drop is
removed from the attack.
Assuming no other effects are played, both of
our 6 drops stun and my 5 drop stays exhausted.
Pretty neat effect, huh? In that same scenario,
if I manage to throw an extra point of defense
on my 6 drop, then i can stun both of your
characters without either of my characters
getting stunned back. This can also be used
defensively. Lets say that I'm attacking down
the curve with my 6 drop, and then you play an
effect that gives your smaller character an
attack boost that would cause my 6 to be stunned
back. I can play Exploiting the Flaw and turn my
5 drop into an attacker, which would then let me
avoid having my 6 drop get stunned back. You
could even use it to allow a large character
with an activated ability to use its ability,
then still attack in the same turn. This is a
huge piece of tech for an Inhumans deck, and a
really fun card to sit around and think of
In Limited, this card is also very playable.
Brickwalling an attack can cause a huge swing in
a limited format, and being able to stop a
stunback, or redirect it to one of your other
characters can keep you from taking a costly
stunback and giving momentum over to your
opponent. It's also a good way to get extra
usage out of combat pumps with the duration of
"this turn". If you are playing Inhumans in your
pool, Exploiting the Flaw is an auto-add.