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Vs. System

Pojo's VS System Card of the Day

  Bart Allen <> The Flash

Card #DCR-173

Bart Allen does not exhaust to attack.

Whenever Bart Allen stuns a defender or causes breakthrough, Bart Allen cannot attack this turn.

Bart Allen cannot attack the same character more than once per turn.

Date Reviewed: 09.22.06

Constructed Modern Age Average Rating: 1
Constructed Golden Age Average Rating: 1
Limited Average Rating: 1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Bart Allen <> The Flash

We're ending our week with Bart Allen, i.e. The Infinite Crisis Rare I Hate To See In A Pack. I don't know what kind of team that Speed Force will be, since Bart is the only representative of it to date, but as far as Teen Titans goes, Bart just doesn't fit in.
Garth <> Tempest has had a stranglehold on the 5 drop spot for Titans since Day 1 (10K Arlington 2004), and Bart Allen just doesn't have what it takes to knock him off. 9/9 with no Flight or Range doesn't exactly inspire a lot of confidence either. His effect is interesting, as he doesn't have to exhaust to attack.
This line of text by itself would spawn a ton of combos, each more broken than the last, if it weren't for the rest of his text box. If he stuns a character or causes breakthrough, then he can't attack anymore.
He also can't attack the same character more than once. What this leaves for Bart is that once he makes his attack, you can activate him for another effect.
This isn't horrible, especially if you want to use him to pump up Roy Harper, or play Heroic Sacrifice.
Still, to knock Garth off of his throne, he's got to have a little more playability than that, and he just doesn't yet make the cut.

In Limited...he's just not that playable at all.
There are tons of better 5 drops in DCR, and Bart Allen should only see the inside of your deck if you opened/drafted three total 5-drops.

Rating:1/5 (Perhaps higher if Speed Force can use his ability)
xstreamzero Bart Allen <> The Flash

Iíll review one more fun cards from Heralds. Like Nega-Bomb, itís not very practical unless you base your entire deck around it.

Lust For Power
Plot Twist/2
As an additional cost to play Lust For Power, KO a character you control named Dr. Doom.
Ongoing: You cannot draw cards during the draw phase.
At the start of the build phase, reveal the top five cards of your deck. Put all revealed plot twist cards into your hand and the remaining cards on the bottom of your deck.

This is what I figured so far. You can get two Lust For Powers going as early as turn 2. Play Decoy Program on two one-drops, not at the same time, and then KO them for Lust For Power. You get 10 cards per turn. Obviously, since you canít draw, youíll need searchers such as Faces of Doom. So donít expect to play many characters. Instead, since youíll have a crapload of plot twists, those plot twists better just be attack pumps and Blind-Sided.
Attack for game?

Marvel Modern: 1/5
Silver Age: 1/5
Golden Age: 1/5
Overall: 1/5

Itís a staple. Like Nega-Bomb.

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