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Vs. System

Pojo's VS System Card of the Day

  Mr. Sinister
- Supreme Geneticist

Card #MHG_220


Activate >>> KO target stunned character. Gain endurance equal to that character's cost.

Date Reviewed: 09.15.06

Constructed Modern Age Average Rating: 2.75
Constructed Golden Age Average Rating: 1.75
Limited Average Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Mr. Sinister - Supreme Geneticist

Basics: Mr. Sinister (6-drop) is our legacy card for the week. He comes to us from the Hellfire Club and is a concealed character with stats of 13/11. He has an interesting activated effect which allows you to KO a target stunned character to gain endurance equal to the character's cost.
Constructed play: For an affiliation that is all about having only one visible character, Mr. Sinister fits right in. He has an interesting effect which you can use on either your or your opponent's character to gain some much needed endurance. I don't think he necessarily stacks up to the other Hellfire Club 6-drops, but he does give you another choice if nothing else.
Sealed play: I am not a big fan of concealed characters, even with those that give you the potential for endurance gain. After all a concealed character coming into play so late in the game leaves your little characters and your endurance, in general, wide open for attack. What good is a little bit of endurance gain if you are going to lose so much anyway? The big thing about sealed is sticking to the CYA method and just leaving it at that.

MMA constructed - 2.5/5.0 ...A decent character but I don't think it stands out from the other 6-drops.
GA constructed - 2.5/5.0 ...ditto

Sealed - 2.5/5.0 ...I don't recommend concealed characters, even with this guy's effect.
xstreamzero Mr. Sinister

First Magneto, now this?

Mr. Sinister
Supreme Geneticist
Hellfire Club/6/13/11
Activate > KO target stunned character. Gain endurance equal to that character’s cost.

I actually find this to be a waste of a six drop. Usually when you reach the later turns, you want to be attacking with your high drops, not exhaust them for petty abilities that could have been just easily provided with other card effects. In that respect, Selene or Magneto are better options. If Mr.
Sinister was more like Piper, who could remove a character as well as attack, then there would be something special. And hiding in the hidden area means he also cannot protect your endurance or other characters.

Marvel Modern: 3/5
Silver Age: 1/5
Golden Age: 1/5
Overall: 1/5
Mr. Sinister

KO'ing a stunned character is good. Doing it at the expense of attacking with your 6 drop...maybe not so good. Granted, your visible character should be huge, so it should be able to stun your opponent's 6, then you can use Sinister to KO it, so in a straight Hellfire deck, he's a good guy. If all else fails, he's pretty much guaranteed to get a swing at your opponent's characters, although his 11 DEF means that he'll be easier to stun. He's not great in Limited unless you just really need another 6 drop in your deck.

Rating: 2/5

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