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Vs. System

Pojo's VS System Card of the Day

- Protector of the Mind Gem

Card #MHG-174

Cosmic: If you would draw a card for the first time in a phase, instead, draw 2 cards.

Date Reviewed: 09.08.06

Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Moondragon - Protector of the Mind Gem

Basics: Moondragon is from one of the minor teams represented in MHG - Infinity Watch. This character has flight, range, stats of 6/8, and is a 4-drop. She also has the cosmic ability of allowing you to draw 2 cards if it is the first time you would draw a card in a particular phase. This means you get 3 cards during your draw phase not to mention if you draw during another phase.
Constructed play: This character could net you some serious cards, if played in the right deck. Infinity watch was meant to be teamed-up anyway, so why not take full advantage of Moondragon's effect. I can see this being played in a HOG/IW deck right off the bat, but it will be interesting to see what decks she ends up in.
Sealed play: With low attack stats, this character is only going to be good for her effect. There is a lot of cycling in MHG so she isn't really a necessary for every sealed deck. While it is nice to have this character on the field during the draw phase, there isn't any guarantee she will still have her counter - even though she has 8 defense. If you have the room throw her in...she might just come in handy.

MMA constructed - 2.5/5.0 ...She may net you a card...but she isn't very strong.
GA constructed - 2.0/5.0 ...This character will probably be stunned before you can get anything out of her.

Limited - 3.0/5.0 ...While weak, you shouldn't underestimate draw power.
Moondragon, Protector of the Mind Gem

Compared to other CCGs, VS isn't nearly as dependent on cards in hand. Drawing two cards a turn usually gives you enough options to stay competitive each turn. There are a decent amount of card drawing effects, but you can usually survive without them.
Most card draw is a one for one proposition, with searching or cycling attached to it. However, Moondragon turns those even trades into a benefit in your favor. To keep the card drawing from getting to out of hand, you can only draw an extra card the first time you draw a card each phase, limiting it to four instances each turn. Also, since her ability is a Cosmic one, you'll have to keep her counter on in order to keep getting the extra draw. Obviously, you'll get an extra card per turn just in the Draw phase. The easiest way to draw in the Build Phase is by using the Mind Gem, as you get to draw a card, then discard one, when the Mind Gem comes into play. The Gem comes back to your hand when the equipped character gets stunned, so you should be able to use its ability every turn, netting you another extra card. There are seven cards in this set that will allow you to draw a card, so finding the ones that work for you should be no problem at all. From there, it's just a matter of hoping that those extra cards are useful. You'll want to find a way to ship Moondragon to the hidden area as soon as possible, as she's not going to be engaging in much combat with 6/8 stats, although with Flight and Range, you might could send her in to blow up a small character and disrupt your opponent's formation.

In Limited, Moondragon is a slightly risky play, since she gains you nothing if she loses her counter. If you have the resources to protect her, as well as the card drawing power to abuse her with, then she's a good play for you. HOG Sealed is shaping up to be a late game set, and drawing more cards will get you closer to your bigger guns, as well as the plot twists with which to augment them. Turn 4 isn't traditionally a big combat turn, so dropping her, hiding her, and going to Turn 5 isn't a bad strategy at all.

Rating: 4/5

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