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Vs. System

Pojo's VS System Card of the Day

  Lunatic Legionnaires
- Army

Card #MHG-057

When LL comes into play, it gets +1 attack this turn for each face-down resource target player control. When LL becomes stunned, you may return it to its owner's hand.

Date Reviewed: 09.07.06

Constructed Modern Age Average Rating: 2.5
Constructed Golden Age Average Rating: 2.25
Limited Average Rating: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Lunatic Legionnaires - Army

Basics: LL is a 4-drop Kree army character that have range, is a reservist, and has stats of 6/6. This character also has the special ability of gaining +1 attack for each face-down resource your opponent controls the entire turn when it comes into play and the ability of being bounced back to your hand when he gets stunned.
Constructed play: Outside of certain match-ups, I don't see this character being a great play for Kree decks. Many people play their PT's and locations in their resource row so that they can use them. Thus, this character stands a good chance of coming into play with little to no attack boost. This character is a reservist, which is nice but not necessary for constructed play, and he does have range. However, one of the main things this guy is lacking is press. Without it, this guy is probably not going to do a whole lot for any Kree deck...bouncing back something as big as a 4-drop better net you some good effects. I think a team-up is in order if you want to play this character.
Sealed play: LL shows a little more promise in this format...but only just a little. He has the potential for coming in with a pretty big attack since many times an opponent is forced to characters and the like in their resource row. He is also a reservist...one of those characteristics that you should be looking for. However, his 6/6 stats otherwise will make this character easy pickings in the long run. I say play him if you have nothing else.

MMA constructed - 2.0/5.0 ...I don't really see this guy coming in handy.
GA constructed - 1.5/5.0 ...ditto

Sealed - 2.5/5.0 ....Initially he may be good, but this doesn't last long.
Lunatic Legionnaires, Army

Today's card gives me an ice cream headache.
Actually, the whole Kree team does, as their theme seems to be recruiting a ton of characters, then bringing them back to your hand so that you can recruit them all again. Time will tell as to whether it will be viable or not, because I've been trying to figure out a viable strategy for them. They'd work great with X-Statix though. Lunatic Legionnaires is a 6/6, but can gain +1 ATK for every face down resource that target character has when it comes into play.
Most of the time, you'll target yourself, since the Kree get some bonuses for having a face down row. The biggest they'll get the first turn they come into play is 10/6, which isn't bad, although an extra point of defense would really come in handy. Their Army nature means that you could start Turn 5 with an empty board and wind up recruiting a 1, a 2, a 3, and then two copies of Lunatic Legionnaires. The bigger ATK stat will help you punch through higher drops on your initiative, then swing to the face with your leftover weenies. You'll usually want to return it to your hand, as its stats go back to 6/6 at the end of the turn. This is definitely an intriguing strategy, and it'll take a smarter deckbuilder than I in order to fully take advantage of the Kree.

Rating: a safe 3/5, subject to change

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