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Pojo's VS System Card of the Day
- Skrull Infiltrator
Reveal and KO
Warskrull >>> Search your deck for a card named Act
of Defiance, reveal it, put it face down into your
resource row, and shuffle your deck. Use this power
only if Warskrull is in your resource row.
Date Reviewed: 09.01.06
Constructed Modern Age Average Rating: 4.25
Constructed Golden Age Average Rating: 4.25
Limited Average Rating: 3.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Basics: Warskull is a 3/2 Skrull 2-drop that
allows you to go get the Skrull team-up plot
twist Act of Defiance (provided you KO him from
the resource row).
Constructed play: As Skrull represents one of
the minor teams in MHG, teaming them up with
another affiliation is essential. What better
way of teaming up this team than by using a
character which searches out the actual team-up
card for the Skrull affiliation? While not
stellar otherwise, this character's importance
will depend directly on your deck build.
Sealed play: With only a few team-up cards this
time around, being able to team up is very
important for this set. If you are able to come
across an Act of Defiance, then it certainly
wouldn't hurt to add this character to your deck
just as a way to get to your team-up card.
Otherwise only use this character is you have no
other good 2-drops.
MMA constructed - 3.0/5.0 ...Being able to
search for your team-up should not be
GA constructed - 3.0/5.0 ...At least if this
character ends up in your resource row, he will
still come in handy.
Limited- 2.0/5.0 ...This card is only good if
you are able to come across an Act of Defiance
Well, today's review is going to be a two-fer,
and you'll see why in a minute. We're ending our
look at the low end of the cost spectrum with
Warskrull, Skrull Infiltrator. He's a 3/2
Reservist that you can reveal and KO from the
resource row in order to put a copy of Act of
Defiance down in its place. His main utility is
for that effect; if you recruit him, he's a
vanilla 3/2 with no flight or range. However,
Act of Defiance is a good enough card that it
makes running Warskrull worth it.
See, Act of Defiance looks like a generic
Team-Up on the surface. However, it lets choose
any two affiliations that are in play...not just
that you control. The more team affiliations
that Skrull characters have, the better they
get, so multiple copies of Act of Defiance let
you add more affiliations to your guys. Remember
Well, you can keep giving the extra attack
boosts with this teamup card. It also gives
Skrull attackers with cost 3 or less a +1 ATK
boost when attacking up the curve. That's built
in weenie swarm support right there, plus you'll
be able to team attack up the curve most of the
Warskrull is an uncommon, and you'll really only
want to play it in Sealed if you pulled a copy
of Act of Defiance, or if you're really hurting
for 2 drops.
Otherwise, he's not that great of a card. As far
as searching for your Team-Up, he's a great
Rating: 1/5 alone, 4/5 with Act of Defiance in
Now we have a Skrull card. So many teams,
there’s still one left in the set, Infinity
Reveal and KO Warskrull > Search your deck for a
card named Act of Defiance, reveal it, put it
face down into your resource row, and shuffle
your deck. Use this power only if Warskrull is
in your resource row.
The Skrulls in this set are very cool to play
with. Even though they’re a small team, they
gain more advantages the more team affiliations
they have, which makes sense with infiltrating
spies and moles everywhere. Scary.
Anyway, you know what I said about tutors. I
don’t even know what Act of Defiance is, but if
you can search for it, then it must be good.
Otherwise, it’s and average character at best.
Until you get the 3 drop Captain America that
has the cool effect but doesn’t even have the
Avengers team affiliation.
Marvel Modern: It’s a tutor... 5/5
Silver Age: ...right? 5/5
Golden Age: ...RIGHT!??!!? 5/5
Sure wish I knew what Act of Defiance was...