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Pojo's VS System Card of the Day
you control with three or more team affiliations
cannot be stunned.
Date Reviewed: 10.04.06
Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 3.25
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Basics: This version of Captain America comes to
us as a 3-drop with stats of 5/4 , range, and a
cosmic ability which allows attackers with 3 or
more affiliations to be unstunnable.
Constructed: Like all of other new skrull
characters that just came out, it's all about
who you know. The good thing about this guy is
that he already starts our with two affiliations
and since one of those affiliations is Marvel
Knights, getting other team-ups on the field
isn't going to be a problem (i.e. Midnight
Sons). Now outside of a Skrull affiliation deck
I don't see this guy making to much headway...I
guess you could create a Skrull/X-men or Skrull/Avengers
Sealed: When it comes to CA it all comes down to
your team-up cards. Since they are so few and
far between I would say save the team-up for
something really big but if you can get your
hands on CA and Ethan it is definitely worth a
MMA constructed - 3.0/5.0 ...I really don't see
this card showing up outside of a fun deck.
GA constructed - 2.5/5.0 ...Your team-up is more
Limited - 3.0/5.0 ...It is all about what you
America, Skrull Impostor
Man, I love this card. Attacking without being
stunned back is a huge ability to have, as it
enables you to avoid the usual amount of
attrition that happens in the course of normal
attacking back and forth. The two things that
you have to do in order to use this ability are:
keep the Cosmic counter on Cap, and get your
guys to have three team affiliations.
The first one can be accomplished many ways;
park Cap in the hidden area, keep him from
stunning by boosting his defense, or use effects
that replace his counter.
The second one isn't too hard either...Image
Inducer, Lacuna, or Dual Affiliated characters
with one or more team-ups in play. Once you've
got that running, then your initiatives get a
whole lot easier, as you have a good chance to
stun your opponent's board on your turns, and
then play defense on the other inits. Cap works
well with Ethan Edwards, a guy with a powerful
Cosmic ability who you want to keep his counter
on as much as possible, plus all of the
triple-affiliated characters will boost his
attack further. Lots of synergy involved with a
deck like this, and that's a good thing.
In Sealed, he's a good play if you have the
team-ups to fulfill the three-affiliation
condition. He'd work well in a weenie swarm
deck, as you could underdrop several characters,
then play a global effect that increases all of
their attack, then wipe out the opponent's board
and maybe do some extra direct attacks also.
Just make sure you have enough team-ups and a
way to get his Cosmic counter back on, and you
could have yourself an archetype.