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					Pojo's VS System Card of the Day 
							
								
									| 
									 |  | Hypnotic Charms 
 Card #MMK-171
 
                            Play Hypnotic 
							Charms only if you control an Underworld character.
							
 Ongoing: Affiliated characters you control and 
							affiliated cards in your KO'd pile have the 
							affiliations of each character card in your KO'd 
							pile. (This is in addition to their other 
							affiliations.)
 
 Date Reviewed: 10.28.06
 
 Constructed Modern Age Average Rating: -
 Constructed Golden Age Average Rating: 2.75
 Limited Average Rating: -
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
 |    
							
								|  Nakaiya21
 | Hypnotic 
								Charms 
 So did everyone out there miss me? Did anyone 
								notice I was even gone? So the answer to both of 
								these questions is probably not - that is ok, I 
								understand. Just in case you are curious though 
								I have spent the last little while giving a talk 
								at a conference in San Francisco and trying to 
								finish up some experiments so I can get out of 
								school. Rather than become a professional 
								student (which is what some think I have become 
								at this point), I have decided to actually start 
								a career in the real world. Yeah, I know - silly 
								me...
 
 Ok, enough said..onto the review:
 There really isn't much to say about today's 
								card. It is your basic team-up for Underworld 
								and it basically allows you to team-up anything 
								you have in your ko pile. Personally I am not a 
								big fan of Underworld so this card has little 
								appeal for me. I remember playing this card in 
								limited once and I couldn't get a different team 
								in the ko pile - go figure. It is a decent 
								team-up if you want to create a wacky sort of 
								fun deck, but I prefer going the Marvel 
								Knights/Midnight Sons route in that case.
 
 Ratings:
 MMA constructed - N/A
 GA constructed - 2.5/5.0 ...What can I say, I am 
								not a big fan of Underworld...
 
 Limited play - N/A
 
 |  
								| Jason Bunch
 | Well, the 
								sneak previews are over for us, but we've still 
								got some COTD action to tide you over until 
								Legion prerelease tournaments this weekend. 
								Today we're dipping way back into Marvel Knights 
								for Hypnotic Charms. 
 Hypnotic Charms was a really nice thematic card 
								for the Underworld team, as it allowed you to 
								team up your on field characters with the ones 
								in your KO'd pile.
 
 The bomb combo to pull off was to get Lacuna 
								into your KO'd pile, then flip Hypnotic Charms, 
								so that every character on your field would have 
								the affiliations of every other character on 
								your field, as well as any other cards in your 
								KO'd pile. With the current trend of toolboxing 
								characters and swarming the field, the 
								Lacuna/Hypnotic Charms combo would be fairly 
								easy to pull off, especially with Straight to 
								the Grave to send Lacuna to the KO'd pile. This 
								gives you access to team-stamped plot twists, 
								and more importantly, reinforcement and team 
								attacks. Hypnotic Charms also has its own search 
								card, as Morbius will fetch a copy when he comes 
								into play. I could also see the Skrull getting 
								use out of this, pitching a variety of cards to 
								Enemy of My Enemy or Slaughter Swamp, then using 
								Hypnotic Charms to give your Skrull characters 
								those affiliations. Midnight Sons is definitely 
								the better team-up out of Marvel Knights, but 
								Hypnotic Charms may have some playability in the 
								right deck.
 
 Rating: 3/5
 
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