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Vs. System

Pojo's VS System Card of the Day

  Black Panther,
King of Wakanda

Card #MXM-208


When Black Panther comes into play, search your deck for an equipment card with cost 1 or less, equip it to Black Panther, and shuffle your deck.

Date Reviewed: 10.13.06
Average Rating: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Black Panther

If ever there was a card that should have been added to the ban list it is this one. Black Panther is a must for anyone running a burn deck. Simply put he gets your Flame Throwers and Advanced Hardwares on the field - enough said. Now that UDE has put an end to the 3-turn rigged elections deck, I have a feeling that we will see burn out in force. I say pack an enemy of my enemy in your deck and a Ronan regardless of what you play and then just hang on as best you can.

MMA constructed - 3.0/5.0 ...Anyone that can get 1-cost equipment on the field can't be all that bad...
GA constructed - 4.0/5.0 ..This guy is a must for any burn deck

Limited - 3.0/5.0 ....see above
Black Panther, King of Wakanda

Well, after another break (in which I've been playing a ton on the new World of Warcraft TCG), we're going to take a look at three cards that have a very good chance of showing up at the end of the week at the Pro Circuit in sunny California. I'll be judging, so if any readers are going to be attending Gencon, stop by and say hi (and smack me for missing so many COTD's ^___^ )

Today, we're not only looking at a specific card, we'll also be looking at the deck that he'll most likely be showing up at this weekend, High Voltage.

High Voltage first showed up on the scene in an Australian 10K, and it's ability to dish out early game damage and score Turn 4 wins turned the Golden Age world on its ear. Instead of focusing on team affiliations and the mid to late game, High Voltage looks to do as much early damage as possible on the first 3-4 turns, either finishing the opponent off, or leaving them with single digit endurance going into Turn 5. Black Panther plays a massive role in this deck, so much that HV plays a full set of Wild Rides and Enemy of My Enemy, just to make sure it hits him on 3.

The standard build runs Advanced Hardware, Flamethrower, and Jetpack, and Black Panther can fetch any of those and equip them to himself when he's recruited on Turn 3. The most frequent target is Flamethrower, as it turns Black Panther into a 9/4 powerhouse that can swing for a lot of breakthrough, or burn for 5 and stun back an attacker on an off initiative turn. Advanced Hardware is generally a safer alternative though, as Flamethrower will KO Black Panther if he gets stunned.

Outside of High Voltage, Black Panther is still an extremely playable card. He's Concealed-Optional, and with the advent of Concealed-Optional Equipment, he can fetch a Fate Artifact or Mindtap Mechanism, and still hide out in the Hidden area, ready to attack.
Marvel Knights are very good at using the hidden area to their advantage, and Black Panther is no exception.
With Mindtap Mechanism, you can pick and choose your targets with Black Panther, and then keep him from being stunned so that he gets bigger every turn.

As an added bonus, here's a little insight on High Voltage for those who will be playing in the PC this weekend, or just reading coverage at home. High Voltage relies heavily on its equipment and its 1-drops, so decks should be packing copies of Mikado and Mosha, Speedy, and equipment hate like Meltdown.
Whenever possible, keep a character in the support row to keep Surprise Attack from burning for the full 5 points. There's not a lot of efficient lifegain that can be played early in the game, so your best hope is to block attacks, or at least be able to reinforce to keep a lot of breakthrough from happening early. Teen Titans excels at that, and if Kree decks are big at this PC, they'll also be able to lend each other a hand. Decks that can go off curve in order to match the opponent's character count will have a good chance, since they can reinforce each other, as well as stunning the opponent's board on their initiative.
Null Time Zone shuts off more than half of the deck's plot twists, but picking the right one to call will be tricky. Still, expect a few copies of NTZ to be played this weekend.

For most people, the way to beat High Voltage is to fight fire with fire. High Voltage is a moderately difficult deck to play, but it's very consistent, and so a lot of people may play it as a "Safe" way to get to Day 2. Sure, there are cards to tech against it, but the nature of the deck is to cut off the opponent's ability to get to those cards in enough time to save their endurance total. Flame Trap and Fatality would be great cards against HV, but you can't play them until Turn 4, which is when your endurance is likely to be in the single digits. Teen Titans is one of the decks that has a shot against HV, and it will be the focus of Wednesday's COTD. Hope to see you all then.

Black Panther, King of Wakanda

Rating: 3.75/5

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