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Vs. System

Pojo's VS System Card of the Day

  Hercules - Son of Zeus

Card #MAV-013

Loyalty, Reservist

Reveal three face-down reservist resources you control >>> Ready Hercules. Hercules cannot cause breakthrough while attacking characters this turn. Use this power only once per turn.

Date Reviewed: 05.04.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3
Limited Average Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Hercules - Son of Zeus

Hercules could very well be the best 7-drop in the game. Anyone playing a reservist deck will probably back me up, but for those of you who don't believe me here is my argument:

Being able to attack twice in a turn in pretty sick. After all you can take down two characters, which evens up the playing field or allows you to dominate the playing field. Hercules can do all that (plus cause breakthrough on his first attack) so long as you have 3 reservists cards in the support row to ready him again. (If you are playing a reservist deck this should ALWAYS be the case.) Of course he does have the drawback of loyalty, but since most reservists decks use Wonderman as their 6-drop, this isn't to hard to get around, even if you are not playing AR. One of the really great things I like to do with Hercules, if I do not have the initiative, is use him to reinforce, then ready him and go swinging. Did I mention that Herc's stats alone make him a beast? Let's not forget that Herc himself is a reservist, which makes getting him to the field that much easier...

MMA constructed - 3.5/5.0 ...Hercules only belongs in a reservist deck.
GA constructed - 3.5/5.0 ...Hercules' effect can make him game breaking in this format.

Limited - 1.0/2.0 ...Herc has two big drawbacks in this format - Loyalty and him effect requires reservists...play accordingly
Hercules, Son of Zeus

Moving right along with Avenger Reservist week, we have Hercules. The Avengers Reservist deck usually gets things done on 6 with Wonder Man, but just in case the opponent sticks around an extra turn, there's Hercules to pick up the slack. 16/16 is nice and beefy for a 7-drop, and his ability to swing twice is very nice, and easy to pull off in this deck. Have him swing into their 5 or 6 drop, then ready him and trade with their 7. GG. Two copies is enough.

In Limited, he's not bad just as a vanilla 7 drop, and if you can fulfill the requirement for his second attack, then more power to you. Not a high pick, as you really want to end the game on turn 6 if you can.

Rating: 2.5/5

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