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Vs. System

Pojo's VS System Card of the Day

Maria Callasantos

Card #MXM-052


Date Reviewed: 03.08.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3
Limited Average Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Feral - Maria Callasantos

What is better than having a Sabertooth on the field? Well when that Sabertooth doesn't have a discard effect to get it on the field. Today's card is the new Feral Rage, aptly named Feral of all things.

Feral is a beast at 11/4. She doesn't have flight and range but with that kind of attack power, I can cetainly overlook that. Feral fits in well with the non-reinforcement aspect of morlocks. This deck is all about big creatures and lots of damage with the drawback of a lack in your reinforcement department. Normally I would put 4 of this card in my "NR" deck, but in this case I think Hump is acutally better. Having 4 defense is a huge drawback for this card. While you may lose 1 attack with Hump, you certainly gain in the defense area (and he can be reinforced by your other NR guys). Sure you may have to discard with Hump, but since all of the characters in a NR deck are physical characters, it isn't a big deal. Still, while Hump may get presenence at the 4-drop spot, I would still put 2 of these cards in my deck.

MMA constructed - 3.0/5.0 ...This card isn't as good as its counter, but that doesn't mean it should earn a spot or two.
GA constructed - 3.0/5.0 ...This deck is absolutely killer against a AGL deck.

Limited - 4.0/5.0 ...Forget the defense on this card...this format is all about smashing your opponent before they can smash you.
Sith Dragon Feral, Maria Callasantos
4 drop
Trait: Physical
No F/R

Feral cannot have reinforcement.
Pay one resource point-->Move feral to your hidden area. Feral cannot be stunned while attacking this turn.

Today we look at the newest twist to the game courtesy of the Morlocks. A good number of the Morlocks have super high attacks (from the next drop up the curve), really horrid defenses(one drop lower), and cannot be reinforced. The idea to this deck is to smash your opponent as hard as you can, as quick as you can. Most of the characters have the ability to move themselves to the hidden area for protection so even if your opponent swings away on your open endurance you will still get to swing back and big! A really golden age card for this team is going to be fast getaway as it stops breakthrough instead of granting reinforcement.

It remains to be seen exactly how good this team will be as even when you attack, you will most likely go down as well. Teamed-up with X-men for the recovery ability and this might be really good, but I am guessing that Morlocks, when drawn right can hit hard enough on their own.

This card should only be used if you are going to do the smash mouth Morlock deck.

"Are you threatening me, Master Jedi?"

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