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Vs. System

Pojo's VS System Card of the Day

  Detective Chimp - Shoeless Gumshoe

Card #DCR-049

Remove Detective Chimp from the game >>> Search your deck for a Shadowpact character card, reveal it, put it into your hand, and shuffle your deck. Use this power only if Detective Chimp is in your hand and only if you have 25 or less endurance.

Date Reviewed: 06.02.06

Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 3.75
Limited Average Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Detective Chimp - Shoeless Gumshoe

Today we are going to take a look at a really great card for shadowpact decks - Detective Chimp. First I have to say this card is awesome based on flavor text alone. He basically puts it right out there in your face...and he isn't to far off. He is a standard 3-drop body that has the added ability of being discarded from your hand (if you have 25 or less endurance) to go searching for a shadowpact character. Search tutors are always must cards for a deck, so you definitely can't go wrong having this card in you deck...or can you? Just remember that this character will most definitely throw off your curve since having him in your hand is just as important as having a 3-drop on the field. Having to choose between searching and board presence can result in being placed between a rock and a hard place.

DCMA constructed - 4.0/5.0 ...Make sure when building your deck that you balance out this card with your curve.
GA constructed - 3.5/4.0 ...You definitely do not want to be between a rock and a hard place in this format.

Limited - 4.5/5.0 ...You can't go wrong with this card...unless you have no SP characters.
Detective Chimp, Shoeless Gumshoe

Well well well, it's Pro Circuit Friday out in San Francisco. Infinite Crisis has thrown the metagame for a loop, as a lot of playable teams, as well as splashable tech, is legal for the first time today. I wish I was out there, although if I was playing, I'd be tearing my hair out trying to figure out what kind of decks are going to be played today. Doom, Child Lock, and Teen Titans have rotated out, and in their place stands a lot of decks that are viable in Silver.
AGL, Squad, Glock, and X-Faces are recognizable names that have the chance to capture PC gold by the end of the weekend. On the other hand, decks like Good Guys got a lot of help from DCR, and may be able to break into the top spots. Then there are the new teams from Crisis. JSA has a lot of synergy with JLA and JLI, making for some interesting builds. Villains United has team-up potential with Injustice Gang and Secret Society, and may even find itself in decks with the oft-maligned X-Statix team. Secret Six Victorious may do for someone this weekend what Xavier's Dream and Rigged Elections did for Michael Barnes and Craig Edwards. The most exciting team, in my opinion, is Shadowpact, a team that fuels some amazing effects with that most limited of resources; your own endurance. Mono-Shadowpact made a splash at a Golden Age 10K in Australia last weekend, which may be foreshadowing a similar performance in San Francisco.

Today's card showcases the major theme of Shadowpact; effects that key off of your endurance total.
Detective Chimp, Shoeless Gumshoe, should never hit the field. His sole purpose, once you've manipulated your endurance to 25 or less, is to search out a Shadowpact character. This doesn't do much for your early game, since even with all the endurance payments you could make, it'll still take you until turn 4 or 5 to get down to 25. However, once you're there, any Shadowpact character in your deck is fair game. This allows you to run a toolbox of characters since you know you'll be able to hit any character needed in your late game. If, for some reason, Detective Chimp hits the field, he's got decent stats, but again you really don't want him to hit the field. Otherwise, he's a great search card, as he doesn't require an additional cost, just an easily reachable endurance target.

In Limited, he's not a bad first pick if you don't mind putting yourself into Shadowpact early. Even better, with the right team-ups, you can run Shadowpact and another team and then use Chimp to grab whichever card you want late in the game when you need it. You probably won't see this card past the third or fourth card in a pack, and if you do see it that late, it's a pretty good signal that you don't have a Shadowpact player next to you.

Rating: 4/5

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