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Pojo's VS System Card of the Day
Removed from Continuity
As an additional
cost to play Removed from Continuity, exhaust a DC
character you control.
Remove target stunned non-Army character from the
game. You may discard a card. If you do, search that
character's controller's deck, hand, and KO'd pile
for all cards with the same printed name and version
as that character and remove them from the game, and
that player shuffles his deck.
Date Reviewed: 07.18.06
Constructed Modern Age Average Rating: 5
Constructed Golden Age Average Rating: 5
Limited Average Rating: 5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Today we look at one of the most expensive cards
in the set. Behold, Removed From continuity!
Removed From Continuity
As an additional cost to play Removed from
Continuity, exhaust a DC character you control.
Remove target stunned non-Army character from
the game. You may discard a card. If you do,
search that character's controller's deck, hand,
and KO'd pile for all cards with the same
printed name and version as that character and
remove them from the game, and that player
shuffles his deck.
One of my favorite cards from the X-Men set was
Mutant Massacre because it was the most obvious
replacement to the Finishing Move that nobody
can use outside Golden Age. Unfortunately, DC
wasnít able to use that unless they had some
trick up their sleeve. Sure, they had Death
Trap, but that was a really iffy card that
needed to be replaced. And it really needed to
be replaced badly.
In comes Removed From Continuity, the
replacement to Death Trap. So letís take a look
at it. First, you exhaust a DC character. If you
run a straight DC deck, that drawback means
absolutely nothing. Once you do that, remove a
non-Army stunned character from the game. The
part about being non-army doesnít hurt too much,
but you will most certainly run into some
problems every once in a while with random army
characters that you might want to get rid of.
Now for the second effect. You may discard a
card and then remove all copies of that same
card in all zones from the game. And now for the
most important part,
YOU ALWAYS DISCARD A CARD FOR THIS EFFECT!!!!!!
In case you didnít get that, let me say it
YOU ALWAYS DISCARD A CARD FOR THIS EFFECT!!!!!!
I donít card you that you donít want to discard.
I donít care that you only have one card in your
hand and itís a drop you need for next turn. I
donít even care if the card is a Raigeki, Energy
Removal, or Black Lotus, you always discard a
card. Do you know why? No, itís not because you
get to remove all copies, thatís just a bonus.
Itís because YOU GET TO SEARCH THEIR ENTIRE
DECK. Do you know how absolutely wrong that is?
Know their entire strategy, drops, plot twists,
plan accordingly, and retaliate without mercy.
You donít even need to know the metagame
anymore. And normal or any dark horse or
specially made deck becomes information in the
palm of your hands.
The knowledge gained through a single discard
gives you an advantage that is absolutely
priceless. Of course, the price of the card is a
different story, itís about in the $10 range
right now (at least where I am), but when people
figure out the awesomeness of this card, expect
the price to go way up.
DC Modern: Staple. 5/5
Silver Age: If you run DC, staple. 5/5
Golden Age: STAPLE! People are gonna start
saying ďOh my god, HAX!Ē 5/5
Get those 4 copies now while itís still fairly
dormant and expect it to be the next Enemy of My
xstreamzero (I wish Microsoft word would stop
Well, if you have one or more of these in your
collection, you've got two choices...play it, or
sell it. If you sell it, you'll get a fair
amount for it, and I'd like a cut. If you play
it though, you can ruin your opponent's day.
Removed From Continuity (RFC) has an interesting
cost, as you must exhaust a DC character you
(Sorry Marvel, but you've got Marvel's Most
Wanted) Then, RFC allows you to remove a stunned
character from the game. This is very good in an
environment where Slaughter Swamp is around to
yank cards out of the KO'd pile, as you can keep
your opponent from accessing that card for the
rest of the game. Even better, you can discard a
card in order to remove all other copies of that
character from their hand, deck, and KO'd pile
from the game. This is a great move to pull out
against a Fate Artifacts deck, as it gets the
equipped character off the board, thus sending
the Artifacts to the KO'd pile. Decks that lean
heavily on one specific card can be completely
wrecked by this card. Checkmate has issues
without Ahmed on the field, and Good Guys can't
afford to lose guys like Booster Gold, Blue
Beetle, and Hawkman.
In Limited, it's not an essential card to have,
but anything that gets a character off the board
is useful to have. The odds of your opponent
having multiples of any character in their deck
is low, so you'll probably opt to not discard
the extra card to search for other copies.
Team stamping just isn't enough apparantly. It
started with Marvels Most Wanted, which enables
you to search for any Marvel card, and now there
is removed from continuity which can only be
used by DC characters. Any deck that uses all DC
characters or upwards of 60% of them, should
consider this card when deckbuilding, it's that
good. At it's very worst it is a Finishing Move,
and Finishing Move is a great card for
maintaining a superior board position, mostly
against curve, but it has it's uses against
off-curve too. Removed from Continuity though
also removes the character from the game,
stopping recursion via Dr Light, Slaughter
Swamp, Avalon Space Station or several less
played cards. What really makes this a chase
rare though is the Lobotomy effect. For an
additional cost of a discard, you can remove all
the duplicates your opponent owns of that
character. If their strategy hinged on that
character then it's all gone down the plughole a
bit. So Dr Doom, Dr Light, Longshot, Poison Ivy
and others of their ilk, had better beware. The
only downside to this card is that it can't
target army characters, for obvious reasons, so
a bit of a dead card on Sentinels, unless you
get a chance to use it on Bastion.
Constructed Rating: 5 out of 5 in all ages,
except Marvel Modern Age :)
Limited Rating: 4 out of 5. It's still a
finishing move, even if the secondary effect is
will hardly ever go off.