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Vs. System

Pojo's VS System Card of the Day

  Removed from Continuity

Card #DCR-197

As an additional cost to play Removed from Continuity, exhaust a DC character you control.

Remove target stunned non-Army character from the game. You may discard a card. If you do, search that character's controller's deck, hand, and KO'd pile for all cards with the same printed name and version as that character and remove them from the game, and that player shuffles his deck.

Date Reviewed: 07.18.06

Constructed Modern Age Average Rating: 5
Constructed Golden Age Average Rating: 5
Limited Average Rating: 5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

xstreamzero Removed from Continuity

Today we look at one of the most expensive cards in the set. Behold, Removed From continuity!

Removed From Continuity
Plot twist/2
As an additional cost to play Removed from Continuity, exhaust a DC character you control. Remove target stunned non-Army character from the game. You may discard a card. If you do, search that character's controller's deck, hand, and KO'd pile for all cards with the same printed name and version as that character and remove them from the game, and that player shuffles his deck.

One of my favorite cards from the X-Men set was Mutant Massacre because it was the most obvious replacement to the Finishing Move that nobody can use outside Golden Age. Unfortunately, DC wasnít able to use that unless they had some trick up their sleeve. Sure, they had Death Trap, but that was a really iffy card that needed to be replaced. And it really needed to be replaced badly.

In comes Removed From Continuity, the replacement to Death Trap. So letís take a look at it. First, you exhaust a DC character. If you run a straight DC deck, that drawback means absolutely nothing. Once you do that, remove a non-Army stunned character from the game. The part about being non-army doesnít hurt too much, but you will most certainly run into some problems every once in a while with random army characters that you might want to get rid of.

Now for the second effect. You may discard a card and then remove all copies of that same card in all zones from the game. And now for the most important part,


In case you didnít get that, let me say it again,


I donít card you that you donít want to discard. I donít care that you only have one card in your hand and itís a drop you need for next turn. I donít even care if the card is a Raigeki, Energy Removal, or Black Lotus, you always discard a card. Do you know why? No, itís not because you get to remove all copies, thatís just a bonus. Itís because YOU GET TO SEARCH THEIR ENTIRE DECK. Do you know how absolutely wrong that is? Know their entire strategy, drops, plot twists, plan accordingly, and retaliate without mercy.
You donít even need to know the metagame anymore. And normal or any dark horse or specially made deck becomes information in the palm of your hands.
The knowledge gained through a single discard gives you an advantage that is absolutely priceless. Of course, the price of the card is a different story, itís about in the $10 range right now (at least where I am), but when people figure out the awesomeness of this card, expect the price to go way up.

DC Modern: Staple. 5/5
Silver Age: If you run DC, staple. 5/5
Golden Age: STAPLE! People are gonna start saying ďOh my god, HAX!Ē 5/5
Overall: 5/5

Get those 4 copies now while itís still fairly dormant and expect it to be the next Enemy of My Enemy.

xstreamzero (I wish Microsoft word would stop capitalizing itÖ)
Removed From Continuity

Well, if you have one or more of these in your collection, you've got two choices...play it, or sell it. If you sell it, you'll get a fair amount for it, and I'd like a cut. If you play it though, you can ruin your opponent's day.

Removed From Continuity (RFC) has an interesting cost, as you must exhaust a DC character you control.
(Sorry Marvel, but you've got Marvel's Most Wanted) Then, RFC allows you to remove a stunned character from the game. This is very good in an environment where Slaughter Swamp is around to yank cards out of the KO'd pile, as you can keep your opponent from accessing that card for the rest of the game. Even better, you can discard a card in order to remove all other copies of that character from their hand, deck, and KO'd pile from the game. This is a great move to pull out against a Fate Artifacts deck, as it gets the equipped character off the board, thus sending the Artifacts to the KO'd pile. Decks that lean heavily on one specific card can be completely wrecked by this card. Checkmate has issues without Ahmed on the field, and Good Guys can't afford to lose guys like Booster Gold, Blue Beetle, and Hawkman.

In Limited, it's not an essential card to have, but anything that gets a character off the board is useful to have. The odds of your opponent having multiples of any character in their deck is low, so you'll probably opt to not discard the extra card to search for other copies.

Rating: 4/5
Lupus Removed from Continuity

Team stamping just isn't enough apparantly. It started with Marvels Most Wanted, which enables you to search for any Marvel card, and now there is removed from continuity which can only be used by DC characters. Any deck that uses all DC characters or upwards of 60% of them, should consider this card when deckbuilding, it's that good. At it's very worst it is a Finishing Move, and Finishing Move is a great card for maintaining a superior board position, mostly against curve, but it has it's uses against off-curve too. Removed from Continuity though also removes the character from the game, stopping recursion via Dr Light, Slaughter Swamp, Avalon Space Station or several less played cards. What really makes this a chase rare though is the Lobotomy effect. For an additional cost of a discard, you can remove all the duplicates your opponent owns of that character. If their strategy hinged on that character then it's all gone down the plughole a bit. So Dr Doom, Dr Light, Longshot, Poison Ivy and others of their ilk, had better beware. The only downside to this card is that it can't target army characters, for obvious reasons, so a bit of a dead card on Sentinels, unless you get a chance to use it on Bastion.

Constructed Rating: 5 out of 5 in all ages, except Marvel Modern Age :)

Limited Rating: 4 out of 5. It's still a finishing move, even if the secondary effect is will hardly ever go off.

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