Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System Card of the Day

  House of Secrets

Card #DCR-166

Discard a card or pay 1 resource point >>> Gain 2 endurance and an additional 2 endurance if you control a Secret Six character. Use this power only once per turn.


Date Reviewed: 07.14.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
House of Secrets

It's Friday, and we're closing out Secret Six Week with a look at House of Secrets. House of Secrets is a nice little card with some combos and some uses both in and out of a Secret Six deck. Most of the Secret Six characters are a little undersized, so you'll probably wind up taking a lot of breakthrough before you can set up for your crucial turn to win with Secret Six Victorious. House of Secrets lets you turn unwanted character cards or unused resource points into valuable endurance. Two points of endurance is nothing to write home about, but four points can start to add up, especially if you're gaining every turn.
With something like Mr. Mxyzptlk's ability to bounce back to your hand every turn, it turns into four endurance with no drawback. It also wouldn't be bad with Masters of Evil, which excels at generating resource points to use for costs.

House of Secrets really shines in Sealed, when your hand will be full of extra characters, and the extra endurance can make the difference between winning and losing. You also underdrop a lot more in the Limited formats, so the extra resource point won't be wasted if used on House of Secrets. Of course, it's better spent on something like Thangarian Invasion, but you don't always have that. It's a location to run in a Checkmate build, too. It also combos well with a card I like to pick up late in a draft, Return of Donna Troy. This plot twist allows you to bring a character card back from your KO'd pile to your hand, making it great for feeding House of Secrets, or for getting back powerups, etc.

Rating: 3/5
 
Greg House of secrets
Discard a card or pay 1 resource point ---> Gain 2 endurance and an additional 2 endurance if you control a Secret Six character. Use this power only once per turn.
Read my review of it's not over yet, use it in an SS Deck, (For me).
 

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.