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Pojo's VS System Card of the Day

  Lex Luthor

Card #DJL-090

------

Date Reviewed: 01.23.06

Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Lex Luthor- Nefarious Philanthropist

So every now and then I find a new deck that I can't help but rave about. This time it is the injustice/doom deck. What makes this deck so great? Well, you will have to build it to find out. However, in the mean time I have decided this week's COD will be devoted to the injustice gang side of this awesome deck.

To begin, let's look at one of the crutches for this deck- Lex Luthor. Injustice Gang is all about giving your opponent their entire deck and then screwing them over with it. Lex is one way of making it happen. You see every turn that Lex is on the field, your opponent HAS to draw two cards during the build phase. Then they can only play ONE plot twist the entire turn. The thing is no one out there really knows how devastating this can be unless they have suffered from the effects of this card. Thus, this card is usually last to be hit in combat. Although his stats are not too shabby for his drop, they are certainly not the reason you will want to play this card. His leader ability is pretty nice also, especially for those IG variation decks **cough, cough**.

Ratings:
DCMA constructed - 3.5/5.0 ...Only being able to play one PT can hurt your opponent a lot.
GA constructed - 4.0/5.0 ...This card is awesome in this format since there is so much you can stop with this character.

Limited - 4.5/5.0 ...This character can do so much in this format. If you see him, you always take him!
 
Jason
Bunch
Lex Luthor

Simply put, he is the cornerstone of any Injustice Gang build. He fills your opponent's hand and prevents them from dumping the plot twists out of it.
You mulligan for him, you tutor for him, you get him out early and protect him. If you're playing against IG, you KO Lex as early as possible, or else you're in for a world of hurt on turn 5 and above.

In Limited, if you can score Lex and Scarecrow, it's going to be pretty tough for you to lose. Easily a first pick in a draft.

Rating: 5/5
 
Sith Dragon Lex Luthor
3 drop
IG/RS
4/5
no F/R

At the start of the build phase, each of your opponents draws two cards. If he does, that opponent cannot play more than one plot twist this turn.

LEADER. Characters adjacent to Lex have the IG affiliation.

This is a great card if you know what you are doing with him. A 4/5 is very solid on turn 3 even though he lacks flight or range. His dual affiliation really doesnt mean much, although his leader ability is a very nice way to bring in other characters from other teams and instantly have them teamed up, which is where this card is so good.

If you havent seen a good IG deck in play they are very nasty when they team up with Dr Doom. They load up your hand and then doom/joker keep you froom playing them. If you dont have a way around them in a hurry they are going to own all over you despite you having 20 cards in your hand. This deck type will either burn you to the ground, stall until they can smash you late, or worse - make you discard your entire hand! Thats when they pounce. This is a very sublte character who hides his power well - just like Lex. Play with him and some of the IG tricks. He is a very good card when played right, but does not belong in every deck.

"Are you threatening me, Master Jedi?"
 

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