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Vs. System

Pojo's VS System Card of the Day

  Bwa Ha Ha Ha Ha!

Card #DJL-065


Date Reviewed: 01.02.06

Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 3.75
Limited Average Rating: 1.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Bwa Ha Ha Ha Ha!

Today it looks like we are going to delve back into the 4resource JLI deck and take a look at a rather interesting PT that supports the build. Bwa Ha Ha Ha Ha! allows you to negate a non-omgoing plot twist that is targeting one of your characters so long as you control a JLI character and have 4 or fewer resources. First of all let me say that this card only belongs in a resource limited JLI deck. Of course you could try a JLI variation, but then there is a good chance that the 'resouce limitation' will get screwed up. So how good is this card anyway? Well it isn't as good at it first appears. First of all it is a 3-cost PT. This isn't to bad, but if you are fighting with keeping your resources low, you don't want your opponent getting early field advantage also. Second and third it only stops targeting PT's. Now stopping targeting effects would be one thing, or PT's another but the fact that has to be a PT and targeting is not all that great. Sure this card can come through should the situation arise and you need it, but I wouldn't necessarily put 4 of these into my deck.

DCMA constructed - 3.0/5.0 ...In this format I tend to worry more about targeting character effects than targeting PT effects
GA constructed - 3.5/5.0 ...Here you have more targeting PT's to deal with

Limited - 1.5/5.0 ...With all the restrictions on this card, it is highly doubtful that you will be able to use it much
Bwa Ha Ha Ha Ha

Here's another card that makes JLI 4 Resource (there has got to be a nickname for that by now) viable, as this negates non-ongoing plot twists that target a character. This is a narrow focus, but one that's fairly beneficial to you. Not only can you stop your opponent from doing bad things to your guys, but you can also them from playing offense or defensive pumps on their guys. Its pretty straightforward, there's one deck that this works well in, and that's what it was designed to do.

In limited, the J4R strategy works better in draft than in sealed, but don't let this cards force you into it too early. If this shows up as your 4th or 5th card, then you have a chance of being able to draft a decent J4R (I hate this nickname for it
already) deck. Otherwise, leave it for the rare drafters.

Rating: 4/5
Sith Dragon BWA HA HA HA HA!
Plot Twist: 3

If you control four or fewer resources and a JLI character, negate target non-ongoing plot twist effect that targets a character.

This is perhaps the second funnest card to pronounce right next to its companion Kooey Kooey Kooey, and is perhaps the second most important JLI support card for the JLI-4 decks.

The JLI-4 deck is the ONLY deck you will want to use this in. Being a 3-cost and you can only have four resources, this cards use window is way to small for any other deck. A 3-cost is no big deal as your opponent will not use very many cards worth stopping before turn 3.

this card is a fizzle with one restriction. The card it negates has to target a character. This will help you stop most all combat and defensive pumps in the game, but If you play this card in a tourney, you will quickly realize how many cards are played that will jam you up and will NOT target a character.

In the end this is still a very good card that will stop a great many cards, and JLI-4 needs all the help it can get to hang with curve decks. The targeting restriction simply means you run 2-3 instead of four like you would with fizzle.

"Are you threatening me, Master Jedi?"

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