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Pojo's VS System Card of the Day

  Professor X, Headmaster

Card # MXM-019

------

Date Reviewed: 02.15.06

Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 4
Limited Average Rating: 4


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
Professor X, Headmaster

You can't have an X-Men set without good old Professor X. This new version of him has nice stats at 7/8, and range is nice, since you'll be parking in him in the support row for protection most of the time. As an added bonus, he gives your adjacent characters the X-Men affiliation, letting you use team stamped effects without needing a team-up on the field.

However, it's his other effect that is making him an early money rare from this set. Pay 0 Endurance to draw a card sounds too good to be true, and it almost is. There is a very small window in which you have priority in the recovery phase, and it's in that window that you can use his ability to draw a card.
If Professor X is stunned going into the recovery phase, and you don't recover him until wrap up, then you've lost your opporunity to activate his effect since you can only activate it when you have priority, and neither player can get priority after wrap up starts until the draw phase of the next turn.

However, X-Men has always had the edge in recovery effects, so as long as Professor X can be recovered before wrap up, you can still pay 0 and draw your card. With recovery cards like Children of the Atom requiring a discard to work, Professor X's ability can help you keep hand advantage as well as the board advantage you gain by being able to get an extra recovery.

In Limited, Professor X is a first pick rare, and if you can score a Xorn to go along with him, you have the makings of a powerful recovery/draw engine that can run roughshod in a Limited event. His Leader ability is great for team attacking, and it also lets him gain access to Leadership Challenge, one of the best plot twists ever printed.

Rating: 4/5
 
Sith Dragon Professor X, headmaster
X-men 4 drop
Trait: mental
7/8
ranged

pay 0 endurance-->Draw a card. Use this power only once per turn and only during the recovery phase.

LEADER: characters adjacent to Professor X have the X-men affiliation.

I have to be honest, this is a card i really do not get. He does not have very good stats for a 4 drop (good DEF, but only avg ATK). The mental effect will work very well into this sets new design, but from there I think he goes down hill.

A new power to many characters in this set is the "pay 0 endurance" effect. Being a payment power it has the potential to be negated, but outside of that I have yet to really see why they worded it like this. What is the point to paying 0 endurance? Why not just say during the recovery phase, draw a card. Being a payment power gives it some drawbacks, but most decks wont run the cards that penalize you for using payment powers, especially during recovery.

The effect itself is good because, even if the Prof goes down, it is worded as such that you can recover him then use the effect, since it isn't at the beginning of the recovery. Luckily, its limited to once or it would be broken.

His leader effect is the same as what we have seen before.....it can help in a team-up but is otherwise worthless.

An extra card can be good, especially if you use lots of discard effects, but outside of this there are better X-men 4 drops than the Prof. Limited he would be good, but being a rare, he will be hard to pull.

"Are you threatening me, Master Jedi?"
 

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