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Pojo's VS System Card of the Day
- Best at what he does
Date Reviewed: 02.13.06
Constructed Modern Age Average Rating: 3.3
Constructed Golden Age Average Rating: 3.3
Limited Average Rating: 4
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Best at what he does
By now many of your have been able to see many
of the new cards for the X-men set. I am sure
that by now many others have already played with
this set and so they have a general idea of this
set's strengths and weaknesses.
I am definately putting Wolverine in the
'strengths' category. This is one card I do not
want to face down and definately one that I
would love to get my hands on in the sealed
format. This card NEVER goes away!! Being an
11/7 is nice (I actually wish this guy was a
11/6 so that he wouldn't be quite so broken for
limited play), but being having an automatic
envasion is awesome! This card helps to ensure
that your board presence will not suffer, no
matter what you are facing.
MMA constructed - 3.5/5.0 ...I hope this time
around the rest of the X-men affiliation is as
good as this guy.
GA constructed - 3.5/5.0 ...So you didn't get a
BAMF this turn...so what?
Limted - 4.5/5.0 ...I wouldn't turn this guy
The Best At What He Does
Well, X-Men Sneak preview weekend is behind us,
and now it's time to finally take a look at the
new hotness that UDE has for us. This set is
especially important if you're Atlanta-bound
next month, as this set represents half of the
cardpool for the PC. From the cards I saw over
the weekend, I think X-Men will be well
represented in Atlanta.
Today we're starting off with one of the mose
popular X-Men ever, Wolverine. Wolverine's
mutant healing factor has been referenced on a
card before, as Wolverine, James Howlett enabled
you to avoid a stun by paying some endurance and
moving him to the support row. Today's card
better expresses how powerful his healing
ability is, IMHO.
When Wolverine is stunned, he automatically
recovers at the start of the recovery phase,
much the way characters with Evasion do. Getting
recovery means getting some all-important board
advantage, which is vital in this game. His 11/7
stats allow him to do plenty of damage as well
as being able to attack up the curve, but he'll
usually wind up stunned in return. Still, unless
your opponent has a KO effect (like the
seriously incredible Drain Essence) in hand,
he'll come back to do more damage every turn.
Lack of flight and/or range is unfortunate, and
he'll be a liability on your off-initiative
turns without some kind of protection.
He also has the Mutant-Physical trait, which
gives him access to some decent plot twists,
Kidney Punch being the first one to spring to
mind. I like some of the other X-Men 5 drops
(Gambit, Cyclops) better than Wolverine though.
In Limited, he's a nice common to find in your
packs. 5 drop characters are huge in this
format, and Wolverine is sure to come in handy
when trying to punch through for some more
damage in the mid to late game. He's not going
to be as high of a pick in a draft, there are 5
drops with much better effects to pick, but he's
a good curve filler, especially if you manage to
get some defensive pumps to keep him from
hurting you on off-initiative turns.
It's time for
some MXM COTD's, bub. I'm back, after a good bit
of time away so let's get down to why we're all
First card for the week is one of the side
stacker promos for the Sneak Preview; Wolverine.
Undoubtedly, one of the most popular X-Men
characters in existence; Wolverine has seen 6
different versions so far. (This does not
include the upcoming X-Men starter. Which will
definitely have at least 1 more verison for us.)
This currently ranks him 3rd behind Spider-man
with 7 and Superman with 9. However I digress...
Let's look at Wolverine, The Best At What He
Team: X-men - What did you expect? Alpha Flight?
5 drop - Gives a little competition to his MOR 5
Mutant - Physical Yay! New keyword ability!
11/7 - Wolvie definitely looks like he wants to
stun up the curve; but also folds like paper to
a 4 drop on the off-initative. Why such
Effect: Whenever Wolverine becomes stunned,
recover him at the start of the recovery phase
this turn. -
Wow... that is kinda some good.
Wolverine is holding on to all his flavor here.
The comics present him as a guy who can take a
hit and get back up, repeatedly. He's also tough
as nails and can take out those much tougher
than he is.
The main theme of the X-Men seems to revolve
around their manipulation of Recovery Effects
and TBAWHD is no exception. In fact its one of
the 6 recovery effects X-Men got in this set.
Still, free recovery is a good thing. The MOR
Wolverine, James Howlett was masterful in
staying alive. Granted he required a hand full
of X-Men, but he wouls stay a float long after a
Nimord would have been condensed to scrap. The
main problem that kept players from really
liking the card for too much was the 8/8 stats
that would not make a dent on other 5 drops.
Fortunately, TBAWHD has covered the idea of
The problem with TBAWHD is with the host of
cards out there that allow your opponent to put
him down, permanenty. This includes the 2 new
ones from MXM. In very field control oriented
decks like GLEE, some GLOCK builds, and Titans;
Wolverine is a marked man.
Finishing Move/Chopping Block will be waiting
Even light-attack advantage decks like Squadron
have been seen to tech Chopping Block. Not to
mention that with Brotherhood being a big name
recently, Master of Magnetism will be lurking.
The removal is a present threat.
Well invariably the question arises, "What about
Bamf!?" Well, Bamf is one of the best plot
twists in the game, but its effect is really
moot in this situation. To attack and use Bamf!,
makes him a tank on 5 for sure. However, it
completely undermines his effect until your
iniative ends. Should things have gone your
way... there shouldn't be anybody left standing
on your opponent's field to make that effect
So what's the verdict?
Wolverine has a unique position in the set, and
serves in somewhat of a limited capacity. His
effect is good, but there's a number of cards
specifically designed to stop him cold. However,
there is one card in MXM that nullifies that
He's finally got a better ATK on 5, but the low
DEF makes him a little too vulnerable. I think
many would have liked to have seen him get the
same stats as the new Sabretooth, boasting an
11/8 on 5. TBAWHD would have forced the boost to
attack for mant 4 drops, but still traded with
the bigger ones like Oliver Queen.
Free recovery or no, the stats can't always be
used to balance an effect.
Limited: He is definitely a good pick, maybe
3rd-5thish. He is much more likely to be
sticking around due to lack of removal, so
having to get around an 11/7 can be work. As a
friend said at the Atlanta Sneak Preview,
"Wolverine, then Colossus, and then
Juggernaut... they seem to win games." 4/5
Modern: Given that X-men is 1/2 the new Marvel
Modern in a couple of weeks, Wolverine will
initially be seeing play as players can look to
him to be a wall and decent attacker. With good
support for Physical Mutants, he may find
himself outside the X-Men and playing with guys
his own speed. However, I don't think he's going
to be in many of the "Must Watch"
decks at PC Atlanta. 3/5
Golden: Here TBAWHD comes into direct
competition with Howlett. Howlett has made home
in several versions of the two primary X-Decks;
X-Stall and X-Beats. TBAWHD definitely can
deliver a beating to those willing to attack in.
Just plan to reinforce. I doubt he will replace
Howlett in the stall department. Though, I have
seen some lists of the new X-Recover... mass
pooling the recovery effects and related cards
to create a pseudo-rush deck of lower X-Men. But
like Modern Age, you really aren't going to see
TBAWHD in a lot of "Must Watch" decks. 3/5
Wednesday, prepare to meet the man who brings it
all together, Professor X.
See you then...
The Best At What He Does
Traits: mutant - physical
Whenever Wolverine becomes stunned, recover him
at the start of the recovery phase.
Here we go with the new x-men set. After
browsing the list of cards this could be an
interesting set. There are a lot of new ideas
with this set. The newest is the mutant trait.
This is meant to represent how the mutant's
ability manifests itself, whether it be
physical, mental, or energy. Obviously most of
the cards from this set will key off of those
like ally was the key off for JLA. There is even
a team up card that allows you to team up
abilities as well as teams. This new trait is in
the picture of the card, and thus is not lost
when the character is stunned.
Wolverine also represents a change in stats for
a great many of the characters in the set. If
you noticed, Wolverine has a whopping 11 attack
on turn five, but a rather horrid 7 def. Many of
the characters from across the teams do this.
They have the attack of the average attack of
the next curve up, but the defense is from one
slot lower on the curve. Okay, well they can be
reinforced to get around that **BUZZER** WRONG!
Most of the characters that have a curve higher
attack with a curve lower defense cannot be
reinforced or gain reinforcement...ever! Nice
OK, so on to Wolverine. He is one sick puppy,
and a common to boot. He is sick for one reason,
his effect allows you to recover him at the
start of the recovery phase, and this will not
count against you for your one recovery either -
instant field advantage unless your opponent can
KO him some other way before then.
After reading through the X-men cards, i am not
really impressed by too many of them. They have
some nice drops, but the power of the deck will
be off of the MOR cards that make it semi broken
to begin with. Modern i don't think this team
will be much good, but golden it will have all
the strengths and weaknesses of MOR X-men. Keep
in mind this is off of first glance. We shall
see how the X-men builds go.
"Are you threatening me, Master Jedi?"