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Pojo's VS System Card of the Day
Dr. Fate - Kent Nelson
Date Reviewed: 02.08.06
Constructed Modern Age Average Rating: 2.25
Constructed Golden Age Average Rating: 2
Limited Average Rating: 1.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Dr. Fate -
Dr. Fate is a rather interesting 8-drop. You see
not only is he a JLI character, but he belongs
to Shadowpact as well. Perhaps this is UDE's way
of providing a little teaser before the next DC
set this summer. Then again who really knows
when it comes to UDE. Dr. Fate is a slightly
sup-par 8-drop with states of 17/17, however he
does have flight and range. I feel that this
character is more about providing an excellent
defense strategy than anything else. He gives
all characters adjacent to him evasion and
invulnerability, making it hard for your
opponent to affect you without going after Dr.
Fate first. This is where his cosmic ability
comes in handy. Being able to take away 8 attack
from an attacker means your opponent is going to
have to swing in with everything they have. He
has a really large willpower that makes him a
great addition to any willpower deck, however
his loyalty makes him completely un-splashable.
The fact that he is a reservist is nice, since
you never know when you will need to stick him
in your resource row.
DCMA constructed- 2.5/5.0 ..Dr. Fate's loyalty
restrictions keep him out of decks where he
would be most viable.
GA constructed - 2.0/5.0 -ditto
Limited - 1.5/5.0 -Loyalty, loyalty, loyalty.
Funny thing about 8 drops, they don't go in
every deck. First of all, you really want to end
games on or before turn 7 if you can, so an 8
drop is a dead card in hand. Decks that run 8
drops are specialty decks, like Phoenix Force in
X-Stall, Kyle Rayner/Mogo in G Lock, Dr. Doom in
a Gamma Doom deck, etc. If you're going to
splash an 8 drop in your deck, it had better be
better than Apocalypse, because Apoc ends games.
This brings us to today's card: Dr. Fate. Other
than R&D wanting to put every keyword in the
game onto one card, what does playing Dr. Fate
accomplish? Well, he's a Reservist, so he can
sit quietly in your resource row all game.
Concealed-Optional lets you decide whether to
let him soak up some damage or leave him hidden
to swing back on an exhausted board.
Willpower 8 ties him with Mogo as the highest
printed Willpower in the game, but JLI isn't a
His Cosmic ability is decent, forcing your
opponent to overpump his guys to avoid getting
hosed by a -8 ATK. His Leader ability is can
also save you some damage if your opponents
choose to take out the supporting characters
before making a run at him. We won't know
whether he's any good in a Shadowpact build for
three months or so, and the best JLI decks are
either the 4 resource build, or teamed up with
So that leaves us with a 17/17 with flight and
range, which isn't shabby on its own. However,
although he has a lot of abilities, none of them
are as gamebreaking as an Apoc, Starro, Cosmic
Spidey, Silver Surfer, etc.
In Limited, 8 drops are a risky pick. Your focus
should be winning early, and taking powerful mid
game characters to insure against missing a
drop. Some 8 drops are worth it, but most
aren't. This one isn't.
concealed - optional
cosmic: remove a cosmic counter from Dr
Fate------>Target attacker or defender gets -8
ATK this attack.
Leader: characters adjacent to Dr Fate have
invulnerability and evasion.
I think this card is one of the best cards you
will never see. All of his stats are solid, but
being a JLI 8 drop with loyalty means either you
are playing JLI curve, which this team wasn't
meant to do, or you are running a team-up curve.
If its with JLA, Manhunter is a better card. But
the reservist is nice
Willpower 8 means this guy can live huge off of
cards like Wall of Will or satellite HQ (if
teamed with JLA). Most games wont go to turn 8,
but if they do and you get this guy out, then
being able to lower an attacker or defender's
attack to -8 is huge. Either you are not going
down or their attack will need a lot of pumps to
get over his defense. You just better hope they
are not sitting on a counter terrorism.
If people are unable to attack him first, then
the evasion and invulnerability can be nice if
they are trying to a ton of damage on a smaller
guy, but most will look to take Dr Fate out
I really like this card, but i don't think it
will ever see much play because of the loyalty
to a team designed to be four resources and
"Are you threatening me, Master Jedi?"