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					Pojo's VS System Card of the Day 
							
								
									| 
									 |  | Martian Manhunter - Manhunter form Mars
 
 Card #DJL-015
 
                            ------
 Date Reviewed: 02.06.06
 
 Constructed Modern Age Average Rating: 3
 Constructed Golden Age Average Rating: 2.5
 Limited Average Rating: 3
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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								|  Nakaiya21
 | Martian 
								Manhunter - Manhunter form Mars 
 Since 8-drops are usually overlooked when it 
								comes to the card of the day, I thought it might 
								be a nice change of pace to look at a few 
								8-drops this week from the DJI set. However 
								before I begin today's review of Martian 
								Manhunter, perhaps I will spend a few lines on 
								8-drops in general. Few if any 8-drops are seen 
								in today's tier 1 environment. It goes without 
								saying that in a game where little characters 
								are able to attack up the curve and there is not 
								much you can do about it, there is very little 
								reason to include an 8-drop in a deck. The VS 
								game has become a game of speed, where only a 
								few well-constructed stall decks have a chance 
								of drawing the game out and curve decks no 
								longer have a secure means of making it to 
								higher turns so that they can play their bigger 
								characters. Until a balance is reached 8-drops 
								will continue to remain in trading folders, 
								where they will continue to collect dust?But 
								let's just suppose that games usually lasted 
								until turn 8 and curve decks were the norm?.
 
 Martian Manhunter is an incredibly powerful 
								8-drop, not for his stats (19/19) or his range 
								and flight, but for his effect. You see at the 
								start of the combat phase you can draw 2 cards 
								for every character adjacent to Martian 
								Manhunter that has a willpower 1 or greater. 
								That means you could draw up to 6 cards each 
								turn, provided you have built willpower into 
								your deck. This guy combos exceptionally well 
								with the 7-drop Aquaman and his willpower makes 
								him a powerful card for any Green Lantern deck. 
								The fact that he is an optional concealed 
								character makes no difference as more often than 
								not, you are going to want this guy out in the 
								open. If you are playing a team from DGL or are 
								into a JLA/JLI build then this guy deserves some 
								serious consideration.
 
 Ratings:
 DCMA constructed - 3.0/5.0 ...This card is a 
								great character simply for the draw power he 
								provides.
 
 GA constructed - 2.5/5.0 ...With so many 
								rush-style decks in this format, you will be 
								hard pressed to last until turn 8.
 
 Limited - 3.0/5.0 ...Usually just dropping an 8 
								drop on turn 8 will seal the game -- however 
								most games do not last until turn 8.
 
 |  
								| Sith Dragon | Martian 
								manhunter JLA/JLI
 8 drop
 19/19
 Flight/Range
 Concealed optional
 Willpower 6
 
 Discard a card----->power-up target attacker or 
								defender you control.
 
 Leader: At the star of the combat phase, draw 
								two cards for each character with willpower 1 or 
								greater adjacent to MM
 
 Here is another very solid big drop for JLA. I 
								would pretty much ignore the JLI side of him 
								unless you are doing a JLA/JLI team-up deck. JLI 
								is meant to be played at four and lower, so you 
								will never have this many resources.
 
 He is a 19/19 with flight and range, so he is 
								good size and can hit anyone from anywhere. His 
								concealment is optional, so you can hide him to 
								use his effect or throw him out into the visible 
								as yet another wall between your opponent and 
								your endurance. With willpower 6, he works very 
								well with willpower cards like my favorite, Wall 
								of Will.
 
 
 This guy is basically a better Bastion, and 
								normally you will want to play him hidden, so 
								they can't swing on him first (even though he 
								can use his effect on himself, too). The thing 
								that makes him better is that you can use any 
								card in your hand as a power-up, not just 
								characters.
 
 His leader effect is what makes this guy even 
								better. With everyone except Batman and Superman 
								at 6 on up having willpower, you will hopefully 
								get 2 characters next to MM, so that alone would 
								be a +4/+4. If your game goes to turn eight, 
								your opponent is really going to have to stop 
								and think about what he is doing if he has 
								initiative.
 
 This is a very solid 8 drop. He is awesome in 
								JLA or JLA/JLI builds, and the only other deck 
								he really does not fit in are decks that lack 
								willpower all together.
 
 "Are you threatening me, Master Jedi?"
 
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