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Vs. System

Pojo's VS System Card of the Day

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  Kang - One of many

Card #MHG_139

Kang is not unique.

Activate, reveal a card from your hand named Dr. Doom or named Kang >>> Exhaust target character with cost 2 or less.

Date Reviewed: 08.30.06

Constructed Modern Age Average Rating: 1.5
Constructed Golden Age Average Rating: 1
Limited Average Rating: 1.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Kang - One of many
Basics:  Kang is a 2-drop Doom/Kang Council character with range and stats of 2/2.  He isn't unique, which is a common characteristic of Kang characters.  His effect allows you to exhaust a target character with a cost of 2 or less, provided you activate him and reveal a character named Dr. Doom or Kang.
Constructed play:  This character isn't an exceptional choice in the way of 2-drops.  After all if you are going to be playing anything with Kang, sticking to the other 2-drop Kang is your best bet.  Sure, you can exhaust a 2-drop character, but all that will really do is keep this character from being attacked.  After all you opponent can usually use activated powers in response to this character's effect. 
Sealed play:  This character is not a good choice for sealed play....only take him if you have nothing better.  You see his effect only triggers if you reveal a character NAMED Dr. Doom or Kang.  This makes his effect virtually impossible for this format.
MMA constructed - 2.0/5.0 ...This character isn't a great choice...even if you can't use the other Kang.
GA constructed - 1.0/5.0 ....There are better choices out there.
Limited - 2.0/5.0 ...Only take this character if you have nothing else.
xstreamzero Kang

You know, I always wanted to make a Kang deck. I was just too lazy to do so.

One of Many
Doom/Kang Council/2/2/2
Kang is not unique
Activate, reveal a card from your hand named Dr. Doom or named Kang > Exhaust target character with a cost of 2 or less.

Wait a minute. I know this card...

Oh yeah! Robot Sentry! That card is much better than this Kang. And in case you didn't notice, Robot Sentry sucks! They couldn't even give this card concealed to at least try to survive into the later turns. You're better off using a good 2 drop and attack their 2 drop. There would at least be some action involved.

Marvel Modern: No 1/5
Silver Age: No 1/5
Golden Age: Yes. Put him in your Kang deck. 1/5
Overall: 1/5

Robot Sentry. You've got to be joking...

Kang, One of Many

We're at the halfway point for our swim through the small fry of the new Heralds of Galactus set, and today's card is a little bit of a let-down. Kang, One of Many, had both the Kang Council and Doom affiliations, a nod to the number of times that Dr.
Doom and various incarnations of Kang have worked together in the past. He's an undersized 2 drop with
2/2 stats and range. His ability is what is disappointing me the most. It's not an entirely bad power, allowing you to prevent some early damage by locking down one of your opponent's first two drops, but after turn 3, it becomes less and less useful.
Most one and two drops that your opponent plays will become stunned before too long, and the opponent will choose to recover his bigger characters and KO the smaller ones. This means that by turn 4, Kang will more than likely have no targets for his ability.
Granted, he'll also probably be KO'd by then too, but you won't have accomplished much with him. His 2 drop version from the MAV set, Kang Kong, is much better, allowing you to search your deck for any card. A limited Puppet Master effect just isn't worth the deck space, even in a stall deck.

In Limited, he has some more utility, but not much.
He's expendable fodder for some of the Doom strategies found in this set, and with only one other version of Kang, you'll be using him much more for his Doom affiliation. His ability will be blank most of the time, as many players don't even run 1 drops in their Sealed/Draft decks, and even 2 drops aren't much a a necessity, leaving you with a meager 2/2 standing up against the 3/3 2 drops that are becoming par for the course these days (there 3 in this set, and two of them are commons). Additionally, since his reveal cost is limited to two characters, you stand the chance of going two turns without having the right cards in hand to activate his ability in the first place.


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