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Vs. System

Pojo's VS System Card of the Day

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- Soulless Juggernaut

Card #MHG_003

Cosmic: Destroyer gets +3 ATK / +3 DEF.

Date Reviewed: 08.28.06

Constructed Modern Age Average Rating: 2
Constructed Golden Age Average Rating: 1.5
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Destroyer - Soulless Juggernaut

This week we are going to start into our reviews of the new cards from MHG. To begin we are going to take a look at a low drop character (1 or 2-drop) from each of the major teams from the new set (Doom, HOG, Inhumans, and Kree) then finish off the week with a low drop character from either Skrull, IW, or a legacy card. After that we will move onto mid-drops (3 or 4-drops), high drops (5 or 6-drops), etc...You get the picture. with the upcoming 10K in NY, perhaps this will give you a bit of an insight into what you will be seeing before you get there.

Today we start with Destroyer from the HOG affiliation:
Basics - This character is a 2-drop 1/1 character with flight and range and a cosmic ability which gives him +3/+3. This means this guy will hit the field at a 4/4, making him more than strong enough to take down a 2 drop and possibly a 3-drop as well.
Constructed play - This is not a strong character choice for constructed play. After all once this character gets stunned, you are left with a 1/1 liability on the field. Considering attack boosts are all too common in this format, this character will probably be stunned right away. This makes this card too risky in this format, even with the bonus of flight and range.
Sealed - This card is quite a bit stronger in this format. Having a 4/4 on the field on turn 2 pretty much guarantees you will be able to put in some extra damage without having to worry about this character getting stunned in return. However, you have to make sure this character hits the field on turn 2. There is no guarantee that this character can attack up the curve.

MMA constructed - 2.0/5.0 ...While a 4/4 is nice, it doesn't always last long.
GA constructed - 1.5/5.0 ...There are more ways of stunning 2-drops in this format.

Limited - 3.5/5.0 ...A small amount of PTs which allow attack boosts for defenders means this character will keep his cosmic for at least one extra turn. Take odd initiatives with this guy to keep your opponent from attacking on turn 2 and don't recover him once he is stunned...instead KO him for effects like Dr. Doom's.

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