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Vs. System

Pojo's VS System Card of the Day

  Michael Holt <>
Mr. Terrific

Card #DCR-017

Concealed—Optional (You may have this character come into play in the hidden area.)

Exhausted JSA characters you control get +2 ATK / +2 DEF while in combat with a character with greater cost.

Date Reviewed: 08.23.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3
Limited Average Rating: 2.8

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Michael Holt<>Mr. Terrific

Michael Holt is the bigger, badder form of Mr. Terrific. As a 3-drop with stats of 4/4, he may seem a little underpowered at first but his effect is what makes this guy so great. This character gives all exhausted JSA characters +2/+2 while in combat with a character of greater cost. Much like Terry Sloane, this card can really shine when you have the initiative, but his effect is only good for JSA characters. This is a real drawback for those looking for a new character to throw into their off-curve deck, as now you need to team-up with JSA to truly be effective. However, I feel that this stipulation is what keeps the card from being broken. If this effect worked for any exhausted character I think we would see this card showing up everywhere....after all when you are running an off-curve deck +2/+2 is a big boost.

DCMA constructed - 3.0/5.0 ...This character may be team-stamped, but he is great regardless.
GA constructed - 3.0/5.0 ...In the right deck this card is gold.

Limited - 2.5/5.0 ...The team-stamp restriction on this card is a significant drawback.
Michael Holt <> Mr. Terrific

Well, I missed Monday's review because of work-related stuff (like having to actually do work...so unfair).
On the other hand, this means that I can look at both Mr. Terrifics at the same time. Terrific!

One of the themes of the JSA comics has been older heroes of the Silver Age meshing with the new generation of heroes, many of them bearing the identities of former JSA members. That interaction was the inspiration for the many effects that key off of identity in the JSA team. The Mr. Terrifics not only share an identity, but they also help enable another of the JSA's themes; attacking up the curve.
With both of them being Concealed-Optional, they have the ability to stay behind the scenes and act in more of an enhancement role instead of directly attacking.
However, they both have decent stats, esepcially when attacking up the curve and gaining the benefits of their own powers. JSA Short Curve hasn't made much of a splash in constucted, but as a sealed strategy, it's won more than a few PCQ's. T-Spheres rounds out the up-curve goodness, and a T-Spheres equipped Michael Holt can swing into a 4 drop or higher with a total of
9/9 stats. With a suite of decent low costed characters, plus Advance Warning to help boost the DEF of your underdrops, it's a strategy that's only a few cards or one innovative deckbuilder away from being a viable Tier 1 DC Modern deck.

Both Mr Terrifics are good in Sealed or Draft, although Michael Holt requires you to bring in some more JSA characters, plus hitting a teamup would be
helpful as well. Michael Holt on 3 can set up future
attacks up the curve, allowing you to force breakthrough onto their smaller characters later on.
Sometimes it'll be more advantageous to pass on attacking with Michael Holt, just to make sure he stays around into the later turns, where he has synergy with Power Girl.

Rating: 3.5/5
xstreamzero Terry Slone <> Mr. Terrific
Michael Holt <> Mr. Terrific

The Terrific Duo

Here it is. My favorite cards in the set.

Terry Slone <> Mr. Terrific
Golden Age Gold Medalist
Concealed – Optional
Exhausted characters you control get + 1 ATK / +1 DEF while in combat with a character with a greater cost.

Michael Holt <> Mr. Terrific
Renaissance Man
Range, Concealed – Optional
Exhausted JSA characters you control get +1 ATK / +1 DEF while in combat with a character with a greater cost.

Concealed – Optional
T-Spheres cost 1 less to recruit while you control a JSA character.
Equipped character gets +3 ATK / +3 DEF while in combat with a character with a greater cost.

These are the three cards that allow me to start winning, turn four and onwards. Therefore, these are currently my favorite modern age cards, because they’re broken. Play both characters on turn four with a few small characters already on the board and everyone will essentially get a +3/+3. If you got T-Spheres, you give someone a +6/+6 boost, the equivalent of a really good three drop. But if you play straight JSA, the team is only good. You gotta team up with other teams to make this tactic much more proficient. Like having a bunch of JSA/Injustice Gang army 1 drops. Or using Connie Web to get out your low drops. And you need to play cards to exhaust your characters like Deflection or Revitalize when you have an off initiative. Or use Blue Beetle, exhaust somebody AND get a T-Spheres. There’s a lot going for this tactic that can go in almost any team and still be good.

The only flaw in this strategy is if your opponent underdrops or swarms you as well. In which case, you’re pretty much dead. But I’ve never played anyone who has underdropped me. So I’m happy.

DC Modern: When Injustice Swarm moves out of rotation… 5/5
Silver Age: You’ll see a lot more army decks, but it’s still good. 4/5
Golden Age This tactic dies out, especially to High Voltage… 1/5
Overall: 3/5
These guys are so much fun, I’m way too biased on these cards. Take it as you will…

Team: JSA
Drop: 3
Flight: No
Range: Yes
Atk / Def: 4/4
Rarity: Common
Text: Concealed - Optional (You may have this character come into play in the hidden area.) Exhausted JSA characters you control get +2 ATK/+2 DEF while in combat with a character with greater cost.
Flavor: "Terry used to say that nobody had to get hurt. Was he a simpler man? Or was it just a simpler time?"

Sticking with the theme this week. Again a card that is normal for the drop, but has rang. Who can come into play hidden or not (that's a plus) and gives characters a +2/+2 when dealing with higher cost characters, while exhausted.

If your playing with the one drop Terrific, and hide them both, hoping that no one drags them out and spanks them, you will get a nice +3/+3 when dealing with attackers of higher cost, when you're exhausted. Seems like a waste of two characters. Fighting to stop them from getting stunned, and keeping characters unstunned, while wishing that people only toss higher drops at you.

Rating: 2/5

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