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Pojo's VS System Card of the Day

  Terry Sloane
<> Mr. Terrific


Card #DCR-026

Concealed—Optional (You may have this character come into play in the hidden area.)

Exhausted characters you control get +1 ATK / +1 DEF while in combat with a character with greater cost.


Date Reviewed: 08.21.06

Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 2.16
Limited Average Rating: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Terry Sloane <> Mr. Terrific

Well, we draw to the end of identity deck month. I know, I know there is still almost a full week next week , but since I know people would rather see new cards for the next couple of weeks and since the first of the month is next Friday, I figured we would go ahead and draw this to a close. Next month we will take a break from the deck theme idea to present the new cards from the Galactus set then it will probably be back to breaking down decks.

For the last week of Identity deck month, I thought it might be a good idea to take a look at combining the identity theme with another strong theme presented in JSA - attacking up the curve. Therefore this week we will take a look at characters that can effectively attack up the curve and share the identity theme as well. To start, we will take a look at Terry Sloane<>Mr. Terrific.

Terry Sloane is an excellent addition to your identity deck - provided you have the initiative. In fact, this card can be a great addition to just about any swarm deck. Simply put, this guy's effect works for any character you have that is attacking up the curve. Since exhuasting an attacking character is part of an attack, you can quite easily give every one of your characters +1/+1 if you plan your attacks accordingly. Even in a curve deck, this card can be effective since you can attack up the curve with your smaller characters and a few attack boosts, then slam your opponent's last remaining little guy without the worry of reinforcement.

Ratings:
DCMA constructed - 3.5/5.0 ...This card is very effective for off-curve decks.
GA constructed - 3.5/5.0 ...This card is not team specific.
Limited - 4.0/5.0 ...Attacking up the curve is almost essential in this format.
 

BoyofSteel
Team: JSA
Cost 1
Flight: No
Range: No
Atk / Def: 1/1
Rarity: Common
Text: Concealed - Optional (You may have this character come into play in the hidden area.) Exhausted characters you control get +1 ATK/+1 DEF while in combat with a character with greater cost.
Flavor: "Play hard, but play fair. That way, nobody has to get hurt."


I am only partly in favor of hidden characters. Mostly because I like having people on the field. When it comes to low cost, and low defense characters, I am more excepting of concealed.
Standard 1 drop here. 1 attack, 1 Defense. The up side, Exhausted characters get a +1/+1 when dealing with higher cost characters. Down side, they have to be both exhausted, and fighting someone of a higher drop.

While I understand that the JSA are all about dealing up the curve, having to be exhausted works only when your on the defense. The other issue I find with it, is the influx of the multi team decks, of the best of each team, with very high number of low drops to flood the field. On the off chance you are dealing with a curve deck, then you still have to take in account that when given the chance, they will go up the curve not down. With Anti Green Army being a 4/4 one drop, and the FF having Thing on any drop being bigger than everything else, I see little reason to fully deal with defending from higher drops, and being exhausted. While it can help, and if done right work, planning on it all the time is going to hurt in the long run.

Not dismissing it all together mind you. But with a 1/1 that is going to get stomped on if seen, and be little help while off to the side doing nothing..there is little need for this one card, unless you need filler.

Playability 2/5
 
xstreamzero The Terrific Duo

Here it is. My favorite cards in the set.

Terry Slone <> Mr. Terrific
Golden Age Gold Medalist
JSA/1/1/1
Concealed – Optional
Exhausted characters you control get + 1 ATK / +1 DEF while in combat with a character with a greater cost.

Michael Holt <> Mr. Terrific
Renaissance Man
JSA/3/4/4
Range, Concealed – Optional
Exhausted JSA characters you control get +1 ATK / +1 DEF while in combat with a character with a greater cost.

T-Spheres
Equipment/1
Concealed – Optional
T-Spheres cost 1 less to recruit while you control a JSA character.
Equipped character gets +3 ATK / +3 DEF while in combat with a character with a greater cost.


These are the three cards that allow me to start winning, turn four and onwards. Therefore, these are currently my favorite modern age cards, because they’re broken. Play both characters on turn four with a few small characters already on the board and everyone will essentially get a +3/+3. If you got T-Spheres, you give someone a +6/+6 boost, the equivalent of a really good three drop. But if you play straight JSA, the team is only good. You gotta team up with other teams to make this tactic much more proficient. Like having a bunch of JSA/Injustice Gang army 1 drops. Or using Connie Web to get out your low drops. And you need to play cards to exhaust your characters like Deflection or Revitalize when you have an off initiative. Or use Blue Beetle, exhaust somebody AND get a T-Spheres. There’s a lot going for this tactic that can go in almost any team and still be good.

The only flaw in this strategy is if your opponent underdrops or swarms you as well. In which case, you’re pretty much dead. But I’ve never played anyone who has underdropped me. So I’m happy.

DC Modern: When Injustice Swarm moves out of rotation… 5/5
Silver Age: You’ll see a lot more army decks, but it’s still good. 4/5
Golden Age This tactic dies out, especially to High Voltage… 1/5
Overall: 3/5
These guys are so much fun, I’m way too biased on these cards. Take it as you will…
 

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