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Pojo's VS System Card of the Day
Discard a card
that shares an identity with an attacker or defender
you control >>> Power-up target attacker or defender
Ally: Whenever a character you control becomes
powered-up, it gets an additional +1 DEF this
Date Reviewed: 08.16.06
Constructed Modern Age Average Rating: 3.3
Constructed Golden Age Average Rating: 4
Limited Average Rating: 2.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
- Eternal Hero
Like Monday's COD, this card also provides a
power-up for characters that share the same
identity. However, this card's ally ability
allows for an additional +1 defense as opposed
to attack. Is this better? Well, in terms of a
JSA/JLA identity deck he is pretty decent. After
all you will now be able to power-up with those
extra identity characters you may run across,
you can search for him via Prince Khufu, and he
has flight and range. Let's not forget his ally
trigger which can always come in handy when
playing with JLA. Now if you are going to go
with a strictly JSA identity this character is
not going to be exceptional....after all a
power-up is nice but having the ally abilities
to boot is where the power is.
On a side note this card is a great addition to
a good guys deck. If for some reason you can't
come across equipment on turn 4, this card is an
excellent alternative to Hawkman.
DCMA constructed - 3.5/5.0 ...This is great card
for a variety of decks...
GA constructed - 3.5/5.0 ...see above
Limited - 2.5/5.0 ....This is a decent card
simply because it has flight and range..
Katar Hol ~ Hawkman, Eternal Hero
Atk / Def: 8/6
Text: Discard a card that shares an identity
with an attacker or defender you control --->
Power-up target attacker or defender you
control. Ally: Whenever a character you control
becomes powered-up, it gets an additional +1 DEF
Flavor: "I don't have time for pleasantries.
Surrender or suffocate."
Let's start with his attack and Defense. At 8/6
he is a normal 4 drop, give or take. The stock
stats for someone at that drop being 7/7. This
means he has to worry about lower drops hitting
his defense, but his attack is enough to push
throw on some 5 drops.
The extra kick for him is his ability, getting
and giving anyone powered up a +1 def. With two
power ups he alone becomes a 10/10. Like Kendra
Sanders, anyone with the same ID can power up a
character. With her being a 3 drop, and Hol
being a 4 drop, it should be easy to get them
both on the field at the same time. Making
powering up anyone a force to be dealt with.
The flight ant rang on him makes sure you can
aim for any spot on the field. The other upside
is the lower cost Hawkman that lets you hunt
this one out, and the fact that with so many
other Hawkman characters out there, you can make
sure he always have a way to power up this one.
JSA Deck: 5/5