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Vs. System

Pojo's VS System Card of the Day

  Rex Tyler <> Hourman
Inventor of Miraclo

Card #DCR-020

Free >>> Rex Tyler gets +4 ATK / +4 DEF this attack, and each opponent gains 3 endurance. Use this power only once per turn.

Date Reviewed: 08.01.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 2.75
Limited Average Rating: 4.15

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Rex Tyler <> Hourman - Inventor of Miraclo

I think it is about time to shake up the VS COD section just a bit. Instead of just looking at random cards and talking about what decks they would be good in, perhaps each month we could look at a particular deck...break down the characters, pt's, locations, and the occasional equipment and have a 'deck theme' month. At this point I know some of you are thinking, "lame", but keep in mind I have had worse ideas. Besides, this is probably a great way of getting all of you readers involved (yeah you reading this). Just send me an e-mail, letting me know if you like the idea or not ...if you like the idea and have a deck that you want to see CODs for, let me know. Hey, if this flies then I will chose the most popular deck from your e-mails and we'll break it down and review it.

This month I chose a fun deck that I recently ran across in my area - The Identity Deck. This deck revolves around card identities (you know - the text after the <>). Don't be deceived by this deck's initially appearance - it can be quite the beatstick deck....

To start, let's look at one of the main character variations for the deck - Hourman. This week will be all about Hourman and what makes him so essential to the deck....starting with Rex Tyler.

Rex Tyler is not your typical 3-drop. Initially he is on the level of a 2-drop character but his effect makes him a 7/7 behemoth. Believe it or not, I think a little more restriction on this card is warranted..after all giving your opponent 3 endurance is nothing compared with the amount of damage they are going to take when this card is powered up. (I feel +4 attack OR +4 defense would have smoothed this card out a little more.) Of course the bane of the identity deck is System Failure, but no one really runs those anymore, do they? I can tell you from experience that facing down a 7/7 3-drop every turn kind of hurts - especially when you can't come across a power boost yourself.

DCMA constructed - 4.0/5.0 ...I have never seen a time when a 7/7 3-drop isn't wanted...
GA constructed - 3.5/4.0 ...Unfortunately I have yet to see JSA fair well overall in this format....

Limited - 4.5/5.0 ...This character is a like a golden ticket, don't throw it away....
Rex Tyler <> Hourman

Looks like we're looking at all three versions of Hourman this week. THey all have roughly the same effect, but I'll try to take a look at them on their own merits, then on Friday, I'll have a nice long dissertation on the Hourmen as a group. Or else I'll oversleep and forget. Either way, here's Rex Tyler, the 3 drop version of Hourman.

Hourman is a 3 drop with 3/3 stats, no flight and no range. This is awful. However, once per turn, you can pay nothing (Free ->, is basically a way to make a non-costed power, but still make it a payment power (and a chainable event)) and give him +4/+4 for the duration of the current attack. This is good, in that a 7/7 on 3 is huge. This is bad, because he's a 3/3 the rest of the turn, and a huge liability. It's also bad, because your opponent is going to gain 3 endurance, so if you use Hourman to stun a 3 drop, you'll only be netting the breakthrough, if any. To make it worse, he's a rare. There really isn't much reason for him to be a rare, he's not that broken.
You have to stun the opponent's entire board on your attack, otherwise they'll zero in on Hourman for massive damage. No flight and no range make him fairly useless, as your opponent's can just stack their bigber guys in front, and Hourman can't fly over to stun a weenie.

In Limited, you'd really only want to play him if you had a lot of defensive support, or if you were really hitting on the identity themed plot twists. He'd be a better "identity powerup" than he would an actual 3 drop, or even a 4 drop.

Rating: 2/5
BoyofSteel DCR-020 Rex Tyler ~ Hourman, Inventor of Miraclo
Free ---> Rex Tyler gets +4 ATK/+4 DEF this attack, and each opponent gains 3 endurance. Use this power only once per turn.
Attack/Def 3/3

Here is a nice rare. At 3/3 he is a match for the others of his drop. Making him a fine card, if you just need a blank space filled. Now for the effect, once per turn you can boost this guy up to a 7/7. While your opponents gain 3 endurance (Pain if your playing a game with a handful of people) you now have a 4 drop on round 3. While someone can play around him, and make you waste that boost, so the next attack can floor him, he does make a fine shield. As an attacker, he can either take down the meanest of foes, or put some pain into the smallest. At drop 3, his effect far out shadows his cost. Even on round four, you have someone who can hold his own on all sides. Teamed up with his 4 drop name sake (Hey one is Rex, one is Richard.) you now have two characters that can even the field for you. And unlike Richard, he has normal stats for his drop.

As a member of the JSA, with the team effects for characters defending and attacking higher drops, he is a must.

Playability 4/5
xstreamzero Rex Tyler <> Hourman

Ooh, Hourman week. Let's do it!

Rex Tyler <> Hourman
Inventor of Miraclo
Free > Rex Tyler gets +4 ATK / +4 DEF this attack, and each opponent gains 3

endurance. Use this power only once per turn.

What? I'm a 7/7 3 drop? What?! I'm a 10/10 with T-Spheres? WHAT!? I'm a
13/13 with Mr. Terrifics!? NO WAI!!!!!

DC Modern: Boo yah, super 3 drop 5/5
Silver Age: Uh-oh, uncharted territory. 4/5
Golden Age: Y halo thar, Roy Harper 2/5
Overall: 4/5

It's good. Really good. But because it doesn't have a super special other than a pump, it doesn't get the score it truly deserves.

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