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Vs. System

Pojo's VS System Card of the Day

  Shrapnel Blast

Card #MXM-078

Target Morlocks attacker or defender you control gets +4 ATK / +4 DEF this attack if you control three or more stunned characters.

Date Reviewed: 04.26.06

Constructed Modern Age Average Rating: 3.25
Constructed Golden Age Average Rating: 3
Limited Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Shrapnel Blast

Today's card is another staple for Morlock evasion decks - Shrapnel Blast. Surprisingly there is not much to say about this card. As you will probably only have a few characters attacking past turn 4 (the others will be evaded for effects), having a +4/+4 is one way of making the field even. This card is incredibly strong and versatile, to say the least. Of course the stipulation of having three stunned characters can be a bit tough at times, you have to remember you are still running an evasion deck - you should be evading as much as possible.

MMA constructed - 4.0/5.0 ....Having this kind of boost in this format is very beneficial.
GA constructed - 3.5/5.0 ...Combining this card with Last Stand creates a defender that is difficult to stun.

Limited - 1.5/5.0 ...This card can be a great asset...but is very situational.
Shrapnel Blast

Shrapnel Blast is one of the most powerful combat pumps printed to date...with one of the most restrictive conditions placed upon it. +4/+4 is enough to let a character attack two spots up the curve, as long as you have three stunned characters on the board. Granted, this is easy to pull off with Morlocks, but it can also cost you more endurance than it's worth. 4-drop Storm takes some of the sting out of it, letting you Evade three adjacent characters for free, then turning Storm into an 11/11. Even better is Marrow (Friday's card) who gains +3/+3 from the 3 stunned characters, then another +4/+4 from Shrapnel Blast. Still, that's three characters that won't be attacking that turn either. It then becomes easier for an opponent to play around Shrapnel Blast by team attacking the one or two remaining non-stunned characters. In Golden Age, I'd rather have Last Stand as a way to guarantee that you'll stonewall the opponent's attack. The board advantage of Morlocks isn't much good if the characters spend most of the game stunning themselves instead of stunning opponent's characters.

Shrapnel Blast is a better late pull in a draft though, it's a powerful common plot twist that other drafters will pass up unless they are also drafting a Morlocks-heavy deck. Turnabout is a key card for an offcurve X-Men deck, and Shrapnel Blast is just as important if you're going to force mono-Morlocks.
It's about a mid-pack pick, grab your uncommons and your Arties and Marrows first.

Rating: 2.5/5

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