Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System Card of the Day

  Electric Eve - Live Wire

Card #MXM-050

Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)

Whenever Electric Eve recovers, target opponent loses 1 endurance.


Date Reviewed: 04.21.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3.25
Limited Average Rating: 3.25


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Electric Eve - Live Wire

The last card for this week's Burn 'Em theme revolves around the character burn aspect. Today we are going to take a look at Electric Eve.

Electric Eve is unique simply because she a character with evasion, whose effect triggers when she recovers. As far as the burn aspect goes, I feel this character is definitely a must as you can use her to attack, evade (if she does not get stunned), and burn your opponent for 1 when she recovers. Not to mention the fact that characters with evasion can help you in maintaining board presence and you can KO her later when she is no longer useful (Die for Darkseid!). While the burn deck from the 10K only ran 3 of this character, I would definitely try to fit in 4 if possible. After all a character this versatile can't be all that bad....

Ratings:
MMA constructed - 3.0/5.0 ...Eve's evasion/ability makes her useful, however her team affiliation isn't exactly tier 1 status
GA constructed - 3.5/5.0 ...This character is extremely useful during the early game in a burn deck

Limited - 3.5/5.0 ...This character comes in handy as it allows you to get in a couple of quick shots at your opponent.
Jason
Bunch
Electric Eve

We're wrapping up this week with Electric Eve, a surprisingly playable 1-drop. 2/1 is pretty good for a 1-drop, especially without a drawback. Evasion enables all of the Morlocks tricks, and an extra point of burn every time she recovers puts you just that much closer to getting the opponent to 0. Her Energy trait lets you exhaust her for The Evil Eye, then you can Evade her, recover her automatically at the beginning of the recovery phase, then Evade her again, then have her be your free recovery during wrap-up.
That's 7 points of damage from a 1-drop (and a plot twist).

High Voltage might not translate well to Silver Age, and with Morlocks not making a huge splash in Modern (what's left of it), Electric Eve may not find her way into a lot of other decks. Still, if Energy burn finds a way to be competitive in Silver, then Eve will be a 4-of in that deck.

She's pretty good in Sealed too, although when drafting Morlocks, Artie is the 1-drop of choice.
However, if you're forced to underdrop, Electric Eve is a pretty good choice.

Rating: 3/5
 

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.