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Pojo's VS System Card of the Day
Date Reviewed: 04.05.06
Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 3.25
Limited Average Rating: 3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Cortez - Acolyte
Anne-Marie is certainly one of the most powerful
characters for the Brotherhood Reservist deck.
In fact she is an all-around well designed
character with stats of 8/7. During the combat
phase you can use Anne-Marie's effect to shut
down some of your opponent's PT's for the turn.
Simply reveal a 4-drop character and no more
Savage Beatdown. Reveal a 3-drop and no BAMF!,
Signal Flare, or Clobberin Time. Of course the
trick is to guess correctly what you opponent
needs on a given turn...oh and not to forget to
use her effect each turn, but when done
correctly, this card is awesome.
MMA constructed - 4.0/5.0 ...This another great
card for any reservist deck.
GA constructed - 3.5/5.0 ...You can't stop
everything, but you sure can try.
Limited - 3.0/5.0 ...You are liable to end up
with a character in the resource row in this
format...why not let it work for you?
Anne-Marie Cortez is one of the cards in this
game that rewards you for knowing the metagame.
By turn 4, you should know what you're playing
against, and if you've been keeping up with
current decklists, you should know which plot
twists are most crucial to that deck. However,
there are flaws with her ability.
First of all, you have to wait until the combat
phase to use it. If you're attempting to block
team-ups or other cards that can be played out
of combat then your opponent will know to play
those before the build phase ends. Secondly, you
have to have a wide variety of character cards
in your resource row, otherwise you won't have
the right character to reveal in order to stop
certain cost plot twists. However, if you can
play around those, you can still disrupt your
opponent's gameplans, especially the more aggro
decks that rely on the kind of combat pumps that
specify an attacker or defender.
Past her ability, she's still a solid character
to have on the field. 8/7 is a good body for a 4
drop, although lack of flight and range will
make your attacks tougher to plot out.
In Limited, she's not a bad pick if you find
yourself able to draft a reservist-heavy deck.
As a common, you'll see a couple of copies of
her at least, and she'll be around in the middle
of the pack, enabling you to grab some better
reservists first. You should have no problem
parking characters in the row, and even without
knowing what your opponent is playing, revealing
a 2 drop will almost always stop them from
playing something. A nice utility character that
works well in a general reservist build, or as a
backup 4 drop.
At the start of the combat phase, you may reveal
a resource. If you revealed a character card,
your opponent cannot play plot twists with a
cost equal to that card's cost this phase.
Anne's stats make her a solid 4-drop, but
without flight or range she isn't anything too
special, but as with most characters in the
Brotherhood reservist decks, their strength's
will come from kick-@$$ effects. Here she can be
very good if you can guess what your opponent
will want to play. However, by revealing a 2 or
3 drop, you will cover most of the bases. The
other bonus is that she doesn't need to stay up
for the effect to continue like many other
characters. The ban lasts for the entire phase.
I would like to say that she is the best of the
Acolyte 4-drops, but two others are also pretty
good. It will simply come down to what style you
are playing and what you favor. Either way she
is good enough to either base the four drop of
of her or throw a couple of her in to round out
"Are you threatening me, Master Jedi?"