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Pojo's VS System Card of the Day
Date Reviewed: 03.03.06
Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 3.75
Limited Average Rating: 3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Welcome to reservist week...Brotherhood
reservists to be more precise.
In a reservist deck, what you always want to see
is a way of getting, well - more reservists.
This is especially the case in a Brotherhood
Reservist deck, where there is a massive amount
of discarding that can take place. That is where
today's card comes into play. Rem-Ram is a
1-drop character that allows you to reveal the
top 4 cards of your deck and take a reservist
character from among those when he comes into
play. You definitely want to put 4 of these guys
in your deck, as having this card in your
opening hand is priceless. Of course you lose
the other card you reveal to the bottom of your
deck, but considering this card is a common, you
really couldn't ask for much more from it,
MMA constructed - 4.0/5.0 ...This card is a must
in a Brotherhood reservist deck and isn't half
bad in any sort of reservist variation deck
GA constructed - 3.5/5.0 ...This card pales
outside of a reservist deck, but then again
reservist decks are pretty popular right now.
Limited - 2.0/5.0 ...Unless you get quite a few
reservists, this card is only good for curving
out your hand.
Quick review today, I'm recovering from 10K
31st place, one win out of the money. 4-0
against X-Faces, but X-Mental and Hellfire
totally pwnz0r3d me.
Rem-Ram is good. He's your mulligan condition
for Brotherhood Reservist, and even if you
underdrop him on a later turn, he still will
usually net you a character.
In a draft, you can sometimes draft Reservists
the way you can draft Willpower in GL drafts. If
you do, then take Rem-Ram in multiples. If you
see one or two copies of him, not only can you
snag them for yourself, but you know that no one
nearby is playing Reservist, so you can count on
some good stuff coming to you in the later
When you recruit Rem-Ram, reveal the top four
cards of your deck. You may put one revealed
reservist card into your hand. Put the remaining
cards on the bottom of your deck.
I have always said do not run 1 drops unless
they bring something to the deck that really
helps the play of the team. Rem-Ram does this in
spades for a brotherhood reservist deck.
Forget the stats and the trait. They are both
going to be pretty worthless as most Acolyte
decks wont capitalize on them. What Rem-Ram does
is gives you a free character card with no
drawback other than possibly losing a decent
plot twist amongst the four cards. Also if you
draw him and cannot get him out, you simply slap
him into your resource row as a reservist to
satisfy the myriad of other effects that need
reservists in your resource row.
There are no drawbacks to this card and every
extra card you can get into your hand helps,
especially early. I would definitely run four of
this one, bu obviously in a brotherhood reserves
"Are you threatening me, Master Jedi?"