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Pojo's VS System Card of the Day
Kang, Earth Mesozoic-24
Date Reviewed: 09.23.05
Constructed Modern Age Average Rating: 3.15
Constructed Golden Age Average Rating: 3
Limited Average Rating: 3.16
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Kang - Earth
When is it good to recruit a character only to
have to remove from the game for a turn? When it
is Earth Mesozoic-24. As a 4-drop with 10/10 and
range, this character is the biggest 4-drop in
the game. However, this beast comes at a high
price. You see he has to wait a turn out of the
game before his presence can be felt. That can
add up to a lot of damage and loss of board
presence. However this character can more than
make up for it just by being as big as your
opponent's 5-drop character. If you play this
character, make sure you pack a lot of tricks on
turn 4.you are going to need them. By relying on
your Growing Man, Rama Tut, and Null Time Zones
you should make it through turn 4just fine. Is
this character really worth playing?
Definitely.if only to hear your opponent groan
when he hits the field.
Bottom line - If playing against a weenie rush
deck, you may not want to play this guy. However
you can always use him for a power-up.
MMA - 3.5/5.0...The power this character has can
more than make up for him hitting the field a
GA - 3.0/5.0...The prevalence of weenie rush
deck in this format makes for a lower rating.
Limited - 3.5/5.0.The damage you can do with
this character in this format is incredible.
Kang, Earth Mesozoic is a nice card to have if
you don't mind taking a little (a lot) of damage
on turn 4. Essentially, it's like skipping your
4 drop in order to play two 5 drops. It's a nice
combo with Kang, The Conqueror, since Kang-5 can
exhaust your opponent's 5 drop, then Kang-4 can
stun it, and hold off attacks from the rest of
your opponent's characters. Still, it suffers
from the same problem Kang, The Conqueror does;
a more popular Kang at that drop. Kang, Master
of Time is a drawing machine, so he's been
getting the nod over his bigger (and visible)
doppleganger. Still, Kang, Earth Mesozoic-24 can
definitely make an impact in the right Kang
10/10 is nothing to sneeze at in a 5 drop, to
have it a turn earlier is worth not being able
to use him for a turn.
In Sealed, he's a little risky to play unless
you've hit all of your drops to that point, you
know you have a 5 drop, and you've got a couple
of good plot twists to help stave off the
bleeding you'll be doing on turn 4. Trading your
mid game for your late game is a chance, but if
you're feeling lucky, then go for it.
In Draft, as with all Kang cards, make sure no
one is Kang-drafting before you start taking
chances on him.
There are better 4 drops out there for a
traditional draft deck.
weak...and sick to stomache... too...many...
Kang substituted for King puns... ...help me...
Kang, Earth Mesozoic-24
Card Type: Character
Team: Kang Council
Kang is not unique.
If Kang would come into play during your recruit
step, instead, remove him from the game. At the
start of the recovery phase this turn, put Kang
into your front row.
Not too shabby...
Very nice, these stats are quite high for a
Sniper-style, but he can't get a clear shot at
Actually, it's a temprary penalty for using him.
Team Affiliation: Kang Council
How can one man do so much? He's everywhere,
man, he's everywhere! The KC team is ok, but I
think they get the most by being mixed in with
other teams. It takes a well-built KC deck for
the team to stand alone.
A nice character, but he might as well be a
5-cost character, since you can't use him until
the next turn.
He's ok, but it'll be like bringing out two
5-cost characters, so use him carefully.
He can be ok here, but there are better
characters, use him only if you want more