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Megaman

Pojo's VS System Card of the Day

  Mammomax
- Elephant Boy

Card #MAV-206

------

Date Reviewed: 09.07.05

Constructed Modern Age Average Rating: --
Constructed Golden Age Average Rating: 4
Limited Average Rating: 2.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Mammomax - Elephant Boy

Well if you play TNB or have played against TNB recently, then you know all about this card. What Sabertooth - Feral Rage is for the 4-drop spot in TNB, Mammomax is for the 3-drop spot. This guy is one of the beefiest 3-drop characters in the game. With no recruit cost this guy will definitely be hitting the field on turn 3 any time. The only drawback to this card is having to exhaust him should you recruit a character with cost 5 or higher. Of course this isn't really a problem at all for any TNB deck since the only time you will drop a 5-drop will be when you recruit Magneto.

Bottom line: If you play TNB then play this card. Otherwise stay away from this card unless you play PT's that allow you to exhaust characters for effects.

Ratings:
MMA constructed - n/a
GA constructed - 4.0/5.0 - This card is a must for every TNB deck

Limited - 2.5/5.0 - Only use this character if you have no other good 3-drops. I played this in limited and it is hard to play this character since it is exhausted after turn 4.
 
Sith Dragon Mammomax
Brotherhood
3 drop
7/4

Whenever you recruit a character with cost 5 or greater, exhaust Mammomax.


Here is a new brotherhood card that can only fit into a couple deck types, but is still pretty good. While not the prettiest mutant, as the card's flavor text says, i really like the artwork on this guy.

BUt now for the card itself. Someone correct me if I am wrong, but I believe this is now the biggest three drop in the game! His def of 4 is solid for a 3-drop, but his attack is absolutely huge. Teamed up with Feral Rage Sabertooth, these two can take on anyone.

His effect is not really as bad as it seems, but it can limit the brotherhood decks he is in. Decks based on New Brotherhood will love this guy. With only one NB out he is a 9/4 - 11/4 with two! He will replace Quicksilver in these decks. Anyone running smashmouth brotherhood will love this guy as well, with FR Sabertooth you have some serious breathrough potential before any modifications. It would be best to choose even in this deck so you can swing with him and Sabertooth in one turn.

Anyone basing their decks around lost city won't use him as the chances of using lost city with him is small. The chances of him being around by turn five are pretty small, too, unless your opponent leaves him on purpose, but running him, FR Sabertooth, and blob can help keep him usable.

Overall, he is an awesome card whose power cannot be overlooked. He works best in a New Brotherhood deck but can be used in about any deck, and in limited, how do you pass on such power! Love this guy.

"Are you threatening me, Master Jedi?"
 

wierdofur
He is not an animal!!!

Mammomax, Elephant Boy
Number: MAV-206
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Brotherhood
Attack: 7
Defense: 4
Flight: No
Ranged: No
Whenever you recruit a character
with cost 5 or greater, exhaust
Mammomax.

Cost: 3
Great stats for such power!

ATK/DEF: 7/4
Now that's a low-level powerhouse!

Range/Flight: Niether
They needed to make him balanced for
his power, and the only elephants who fly are not very healthy at the time!

Effect:
He only likes his little friends, and seems rather jealous of his stronger allies as he's exhausted whenever a character of cost 5 or more comes into play.

Team Affiliation: Brotherhood
The team has several strong characters, and loves pounding on decks with weaker characters. Mammomax only increases the team's power. He isn't team-stamped, so you can add Mammomax to almost any deck.

Overall:
Gads, as if New Brotherhood decks didn't have it good already! Mammomax demands inclusion in TNB decks, and makes them even deadlier! He can also give any other deck a major boost.

Constructed: (See my Monday review to see why I made the change.) A very strong early game character, and a new manditory character for TNB decks.
5.0/5.0

Limited:
Power, power, power! He trades blows, but the opponent will deffinately feel it! (Barring Reinforcement.) 5.0/5.0
 

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