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Pojo's VS System Card of the Day

  Force Field Belt

Card #MAV-193

------

Date Reviewed: 10.24.05

Constructed Modern Age Average Rating: 2.5
Constructed Golden Age Average Rating: 2.5
Limited Average Rating: 3.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Force Field Belt

So this week it seems we will be looking at a little bit of everything. From common to uncommon and overlooked to popular, this week's cards should give everyone something to think about.

Today we are going to look at a decent piece of equipment for off-curve and sealed formats - Force Field Belt. Force Field Belt is a no cost equipment card that is transferable and gives your equipped character plus one defense. However this card can be really annoying to come up against since it also allows your opponent to pay up to 2 resource points to put that many +1/+1 counters on the equipped character. Notice how the card doesn't say when you have to use this effect so decks that run a Masters of Evil resource gain theme really appreciate this card. While there may not be room for this card in an off-curve deck, you should definitely try to make room for this card in your deck when playing sealed. Being able to boost a character if you miss your curve is gold in this format and sometimes one defense is all the difference you need between taking a hit and surviving until the next turn.

Ratings:
MMA constructed - 2.5/5.0 -I can see this card being played in a MOE deck, but I can't necessarily see MOE being played in this format.

GA constructed - 2.0/5.0 -With so many well structured decks in this format, this card doesn't stand a chance of making it in.

Limited - 3.5/5.0 -This card is great since you are more likely to miss a drop or two.
 
scyther8
 
This week is essentially non-themed week, although all the cards this week do come from the Avengers set. Strangely, all these cards are VERY good in draft/sealed, so scoop them up if you come across them!

Today is Force Field Belt:

Force Field Belt (FFB)
Equipment
0 Resource Cost
Rarity: Common
Initative Preference: Either

Effect:
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.) Equipped character gets +1 DEF.
Pay up to 2 resource points >>> Put a +1 ATK / +1 DEF counter on equipped character for each point you paid. Use this power only once per turn.

Force Field Belt gives a +1 def which can be life saving in most draft games and can be at least somewhat of a small benefit in constructed games. But it's the second ability that you're playing FFB for. You can pay up to 2 resource points and give that many +1/+1 counters to the equipped character.
The only decks constructed wise that'll play this is Masters of Evil/Faces of Evil due to their resource point abilities or possibly in a budget Teen Titans deck.

Combining this card and New Identity with the 2 drop Atlas is also very scary. However, in draft/sealed, this card can win you games. If you miss your 3 or 4 drop and have to under-drop, you can pump the equipped character for +2/+2 to make use of those unused resource points. That in itself can mean a big difference a couple turns later if the equipped character is still around.

Marvel Modern Age: 2.5/5 If you're able to utitlize the counter effect reliably enough, it could prove useful enough. Either abuse it with 2 drop Atlas or in a swarm Faces of Evil deck for best results.

Golden Age: 2.5/5 See Modern Age.

Sealed/Draft: 4/5 It's a little insurance policy in case you do miss a drop or if you have to under drop. Also a good include if you pull the 5 drop Titania or 6 drop Goliath.
 

wierdofur
*Is reminded of the Stargate Atlantis episode where McCay got stuck inside a personal force field.*

Force Field Belt
Number: MAV-193
Rarity: Common
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.)

Equipped character gets +1 DEF.

Pay up to 2 resource points >>> Put a
+1 ATK / +1 DEF counter on equipped
character for each point you paid. Use this power only once per turn.


Cost: 0
You can't beat the price!

Effect:
You can swap it to another character, the character wearing it gets +1 DEF, and can get a +1/+1 times two each turn.


Team Affiliation: none
Usable by any team.

Overall:
Sadly, Defense just doesn't really get the same boost that Attack does in this game. I'd love to see a one-shot +5 DEF boost other than From the Shadows (which only works when attacking). This does work nicely in the early to mid game, where that 1 or 2 extra points matter more, but you need nearly equal stats on the opposing characters in the latter game to make this a game-winner.

Constructed:
Ok here, but horrible against a F4 deck.
3.0/5.0

Limited:
You'll find it more usable here, I think.
3.5/5.0
 

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