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Pojo's VS System Card of the Day

  Other-Earth

Card #MAV-075

------

Date Reviewed: 10.14.05

Constructed Modern Age Average Rating: 3.33
Constructed Golden Age Average Rating: 3.16
Limited Average Rating: 2.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Other-Earth

At first glance this card seems beyond great. After all, your opponent's characters can not be reinforced and they lose 2 defense. Of course when you re-read the card you realize that you can not play any other PT's during the turn. As in the case of Earth's Mightiest Heroes, we have already learned how much this condition sucks. Is lack of reinforcement worth not being able to play PT's. It isn't in my opinion. Being able to get yourself out of a bind that you may get yourself into and being able to do more damage - all with the aid of your trusty PT's - is definitely more important in the long run.

Ratings:
MMA constructed - 2.0/5.0-.PT's are necessary in this format.

GA constructed - 1.5/5.0 -.If you want to take away reinforcement, why not use blind-sided?

Limited - 2.5/5.0 -There are not a lot of PT's to choose from in this format, so being able to do extra damage without losing out on much is nice.
 

wierdofur
Just in case we finish screwing up the first one...

Other-Earth
Number: MAV-075
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Other-Earth only if you control a
Squadron Supreme character.

If you played no other plot twists this turn, characters your opponents control lose and cannot gain reinforcement and get -2 DEF while defending this turn.

You cannot play plot twists this turn.


Cost: 3
Only useable from about halfway through the game.

Ongoing: No
Power-downs have that same one-shot drawback.

Effect:
Only usable with decks containing Squadron Supreme characters. You can reduce all of your opponent's character's DEF by 2, but you can't use any other PTs this turn.

Team Affiliation: Squadron Supreme
They love power-ups, but this is a nice switch for them, and it affects ALL of the opponent's characters for a turn.

Overall:
A very tricky card, and it requires careful timing to make the most of. It can be a nasty shock to be on the recieving end of. One of the better effects to come along, and an interesting one to boot!

Constructed:
Can work rather well here, in a well made Squadron Supreme deck. Well worth using if you use the Squad.
4.0/5.0

Limited:
If you get enough Squad characters to use it, it can work very well.
3.0/5.0
 
scyther8 "I'm king of the world!"

To close out Squadron Supreme week, we examine one of the (and arguably the
best) "If you played no other plot twists this turn" plot twists in the game. I also dare say that it's one of the most debilitating team stamped plot twists to date.

Other-Earth

Plot Twist
3 Threshold Cost
Rarity: Rare

Initative Preference: Whenever you have the first attack step.

Effect: Play Other-Earth only if you control a Squadron Supreme character.

If you played no other plot twists this turn, characters your opponent control lose and cannot gain reinforcement and get -2 DEF while defending this turn.

You cannot play plot twists this turn.

Other-Earth would be downright unfair if you could play other plot twists along with it (although there are even more powerful cards that should have this restriction, i.e. Teen Titans Go) as it would allow you to Blindsided everything in your path and proceed to use Beatdowns, Mega-Blasts and the like to just kill your opponent in one fell swoop (or at the very least, severely lower his/her endurance to the point of no return).

You do however get one of the best cards to deal with any swarm deck out there. Instead of wiping little 1 and 2 costs characters off the board with Flame Trap, you punish all of your opponent's characters with -2 DEF and the assurance that breakthrough will happen provided your attack exceeds their defense. This can be potentially a 10 - 20 endurance swing card in your favour when played at the right time. Even if you go up against a curve deck, you're still getting Blindsided on every character your opponent has, plus you essentially get +2 atk while attacking on the turn Other-Earth is used. If you couple that along with an active Rocket Central, that's a lot of pain that can be dished out. The best part is, you only need 1 (at the most 2) to play in your deck as the amount of times you'll want to play this card will be once or twice.

Marvel Modern Age: 4/5 Any Squadron deck should play at least 1 regardless of it's strategy.

Golden Age: 4/5 See Marvel Modern Age.

Sealed/Draft: 5/5 I've seen this used to great success in Sealed back at $10K Toronto, you do not want to be on the receiving end of this. Find a way to play it if you have the characters to support it.
 
Sith Dragon Other-earth
plot twist 3

play other earth only if you control a squadron supreme character.

If you played no other plot twists this turn, characters your opponents control lose and cannot gain reinforcement and get -2 DEF while defending this turn.

you cannot play plot twists this turn.

Wow! against the right decks this card can be absolutely devastating! i'm surprised i haven't seen this card played more, but then again, not too many people have ventured into squadron supreme around here.

The only big downside to this card is that this can be the only plot twist you can play this turn, but other than that this card can be big. It is basically a blind sided and a minor power boost all wrapped into one nice little package. In modern this card would help shred the avengers team attack decks, and in golden it would slaughter decks like cosmic cops and teen titans.

this can be a very good card for squadron supreme.
Just be careful on when you play it as it will be your only plot twist you can play.

"Are you threatening me, Master Jedi?"
 

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