Card of the Day
Top 10 Lists
The Tinkerer's Workshop
Fantastic 4 Starter
Legion of Super Heroes
Web of Spidey
League of Assassins
Masters of Evil
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
Yu Yu Hakusho
Pojo's VS System Card of the Day
don't have an
image of this card.
Trial by Sword
Date Reviewed: 10.07.05
Constructed Modern Age Average Rating: 2.6
Constructed Golden Age Average Rating: 2.16
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Trial by Sword is one of those cards that you
see in a starter deck and initially overlook. It
is a decent card that gives +2/+2 to a character
while attacking or defending against a character
with greater cost. Of course in DCMA most of the
decks are swarm decks so you can see where this
may come in handy and likewise where it may not
get used at all. This is a good card to have
around for that random curve deck you may see in
DCMA. While I don't feel 4 is necessary for a
GLEE deck, it doesn't hurt to have 2 in for
DCMA constructed - 2.5 /5.0 -With so many of the
same decks in this format, it is hard to tell if
this card can truly make a difference.
GA constructed - 1.0/5.0 -There are just better
PT's out there.
Limited - 2.5/5.0 - You will definitely see
curve decks in this format, so this card isn't
all that bad.
Trial By Sword is the perfect compliment to
Shock Troops, since both shine in off curve,
weenie swarm decks. +2/+2 can let your smaller
characters jump the curve and throw off your
opponent's strategy. On your way to go see
Serenity, pick up a couple of Batman starters
and assemble a playset of this plot twist.
It was one of the must-have cards in PC Indy,
and it is still a decent card in Golden Age, as
good offensive defense pumps are hard to come
Splashable in just about any deck that likes to
jump the curve.
"I cut you,
Trial by Sword
Card Type: Plot Twist
Target character you control gets +2
ATK and +2 DEF this turn while attacking a
character with greater cost or while defending
against a character with greater cost.
Usable from the start.
Never use the same powerup twice!
A character attacking a higher-cost character
can get a +2/+2 boost.
Team Affiliation: None
Thus concludes the Unaffiliated Plot Twist week.
This is also usable in any deck.
No Fear does the same, but gives a +3/+3 boost.
This is ok in the early game, but almost useless
later on, when the difference in stats grows
greater than in the lower-cost characters. This
card just doesn't really offer enough to make it
There are much better powerups that aren't
situational like TbS is.
Not really desirable here, either.
Target character you control gets +2 ATK and +2
def this turn while attacking a character with a
greater cost or while defending against a
character with greater cost.
Here is a card from the batman starter deck that
i really want to like, but cant. +2ATK is OK but
not great, but when you also get +2 def as well
it becomes pretty good. The downside to this
card is that you have to be involved in a battle
with a character with greater cost. It doesn't
seem like that would be too hard, but by itself
this card is not enough on its own to either
take down a bigger drop or to survive an attack
by giving it enough def.
So this card really isn't worth the space. Ive
tried to us it but its way to hard to get the
attacks right to benefit from the attack, and
like i said, it never seems to be enough. Id
leave this one in the card folders.
"Are you threatening me, Master Jedi?"