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Vs. System

Pojo's VS System Card of the Day

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  Trial by Sword

Card #DBM-028


Date Reviewed: 10.07.05

Constructed Modern Age Average Rating: 2.6
Constructed Golden Age Average Rating: 2.16
Limited Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Trial by Sword

Trial by Sword is one of those cards that you see in a starter deck and initially overlook. It is a decent card that gives +2/+2 to a character while attacking or defending against a character with greater cost. Of course in DCMA most of the decks are swarm decks so you can see where this may come in handy and likewise where it may not get used at all. This is a good card to have around for that random curve deck you may see in DCMA. While I don't feel 4 is necessary for a GLEE deck, it doesn't hurt to have 2 in for safekeeping.

DCMA constructed - 2.5 /5.0 -With so many of the same decks in this format, it is hard to tell if this card can truly make a difference.

GA constructed - 1.0/5.0 -There are just better PT's out there.

Limited - 2.5/5.0 - You will definitely see curve decks in this format, so this card isn't all that bad.
Trial By Sword

Trial By Sword is the perfect compliment to Shock Troops, since both shine in off curve, weenie swarm decks. +2/+2 can let your smaller characters jump the curve and throw off your opponent's strategy. On your way to go see Serenity, pick up a couple of Batman starters and assemble a playset of this plot twist.
It was one of the must-have cards in PC Indy, and it is still a decent card in Golden Age, as good offensive defense pumps are hard to come by.
Splashable in just about any deck that likes to jump the curve.

Rating: 4/5

"I cut you, man!"

Trial by Sword
Number: DBM-028
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +2
ATK and +2 DEF this turn while attacking a character with greater cost or while defending against a character with greater cost.

Cost: 1
Usable from the start.

Ongoing: No
Never use the same powerup twice!

A character attacking a higher-cost character can get a +2/+2 boost.

Team Affiliation: None
Thus concludes the Unaffiliated Plot Twist week. This is also usable in any deck.

No Fear does the same, but gives a +3/+3 boost. This is ok in the early game, but almost useless later on, when the difference in stats grows greater than in the lower-cost characters. This card just doesn't really offer enough to make it usable.

There are much better powerups that aren't situational like TbS is.

Not really desirable here, either.
Sith Dragon Trial by sword
cost 1
Target character you control gets +2 ATK and +2 def this turn while attacking a character with a greater cost or while defending against a character with greater cost.

Here is a card from the batman starter deck that i really want to like, but cant. +2ATK is OK but not great, but when you also get +2 def as well it becomes pretty good. The downside to this card is that you have to be involved in a battle with a character with greater cost. It doesn't seem like that would be too hard, but by itself this card is not enough on its own to either take down a bigger drop or to survive an attack by giving it enough def.

So this card really isn't worth the space. Ive tried to us it but its way to hard to get the attacks right to benefit from the attack, and like i said, it never seems to be enough. Id leave this one in the card folders.

"Are you threatening me, Master Jedi?"

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