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Vs. System

Pojo's VS System Card of the Day

  Shock Troops

Card #DGL-212


Date Reviewed: 10.03.05

Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 3
Limited Average Rating: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Shock Troops

Well, the cards this week are basically cards that you are going to see in any DCMA format tournament right now. As we all know GLEE pretty much dominates this format right now, so the cards you are going to see pretty much have this deck in mind. To start, let's take a look at Shock Troops.

Shock Troops is a 1 cost PT that gives a character +2/+2 provided you have a character of the same cost on the field. While everyone can pretty much see why this card is a must in a GLEE swarm deck, that isn't to say it doesn't work in other swarm decks as well. The thing I like about this card is its versatility. It can be used on an attacker or defender you control. It is important in any swarm deck as being able to stun your opponent's characters on their initiative is just as important (if not more) as stunning your opponent's characters on your initiative and this card is one way of making it happen. While the +2 attack is nice, it is the +2 defense that makes this card worth while.

DCMA constructed - 4.0/5.0 - This card is a must in any swarm-style deck.
GA constructed - 3.0/5.0 - This card is still a decent card since it gives both attack and defense to a character, but there probably will not be any room in your deck for this card.

Limited - 2.5/5.0 - While you want to drop on every turn, this card isn-t a bad way to back up a character if you start dropping behind the curve.
Shock Troops

Shock Troops is a pretty good card for off curve decks, where you'll have a much better chance of having two or more characters with the same cost. +2 ATK is nice, but it's the +2 DEF that makes this almost an auto-include in decks such as GLEE, GLAM, or Superman Robots. On the other hand, if you're on curve, only have one character, or need an early pump, Shock Troops will be dead in your hand. It's a good idea to have backup plot twists with more flexibility in your arsenal.

In Limited, it all depends on whether you can put together an off curve or on curve deck. Not a high pick, although if you luck into a couple of good 1-2 drops, then grab a copy mid pack. Like Serenity, this is very good.

Rating: 3/5

I only help those I consider to be my equals...

Shock Troops
Number: DGL-212
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +2 ATK and +2 DEF this attack if it has the same cost as another character you control.

Usable from the beginning of the game.

Ongoing: No
Mosty powerups are one-hit wonders anyways.

If you have 2 or more characters with the same cost,
1 of them gets a +2/+2 boost for one attack.

Team Affiliation: None
This looks like an unaffiliated Plot Twist week, and here's the first card. It's splashable in any deck.

It's situational, so it's usefulness is limited. Teen Titans and low-level swarm decks can use this card to advantage, but elsewhere, it's too limiteded in it's usability.

Good in decks that don't worry about following the cost curve that most decks do, but almost useless elsewhere. Teen Titans is the best place for it, in my opinion.

Even harder to use here, unless you're planing on a low-level swarm deck, which can be really hard to pull off here. Look elsewhere for your powerups.

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