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Pojo's VS System Card of the Day

  Injustice Gang Satellite

Card #DJL-107

------

Date Reviewed: 11.28.05

Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Injustice Gang Satellite

This week I thought that I would take a moment and look at some of the locations from the new JLA set and see how they stack up. To start, let's take a look at a location specific for Injustice Gang - Injustice Gang Satellite.

Injustice Gang Satellite is one of those cards that is a must provided you decide to play Injustice Gang. Since Injustice Gang is all about loading up your opponent's hand, you can see the potential in a card that allows you to discard a IG character to KO a target stunned character with cost less than or equal to the number of cards in your opponent's hand. Of course this card does have some bad drawbacks considering it is a rare. For instance, it has a threshold of 4 so you can forget about early game advantage. Also you have to activate this location so it prevents location abuse - not to mention it only targets stunned characters. Personally I am not a big fan of Injustice Gang, so I am not the type to look favorably upon this card. Sure it allows the chance for a little board control and late in the game that can be great, but considering this card is a rare it definitely could have been a better-designed card.

Ratings:
DCMA constructed - 3.0/5.0 -This card can come in handy, but I doubt IG will be making the cut in this format in general
GA constructed - 2.5/5.0 -I definitely wouldn't play this team in this format, much less this card.
Limited - 1.5/5.0 -Granted you may get IG characters in this format, but this card will do very little if you can't load up your opponent's hand.
 
Sith Dragon Injustice gang satellite

Location: 4

Activate, discard Injustice Gang character card-->KO target stunned character with cost less than or equal to the number of cards in its controller's hand.

This is a card that will be either very good or very poor. I have yet to see it in action, so I am not sure hwo well it will work. The soonest you could use this is turn 4, but that's usually about the earliest you would want to. By turn 4 most people only have 4-5 cards in hand, so I don't see this dooing much good beyond round 5 (Although there are a few deck types that love to feed the hand, making this card all the more powerful. Being able to kill their 4 and 5 drops can definately swing the game in your favor as that's when the numbers game really kicks into a match. But once this is revealed it generally is not hard to manage your hand to get it under 5 cards without misusing cards, and making this card a waste of space.

This card most definately has potential. Run it in your IG deck, but also pay attention to what decks are being played in your area. I would suggest testing this card in your area and with your play style before trading away your life to get four of them. Not a lot of gray. It'll either be really good or really bad.

"Are you threatening me, Master Jedi?"
 

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