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Vs. System

Pojo's VS System Card of the Day

  Sorcerer's Treasure

Card #DJL-149


Date Reviewed: 10.18.05

Constructed Modern Age Average Rating: 3.75
Constructed Golden Age Average Rating: 3.5
Limited Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Sorcerer's Treasure

Ahhh, so there is a way to recover from the negative impacts of Gorilla City. Granted if this card ends up in your ko'd pile as a result of Gorilla city the point is pretty mute, but still -- Sorcerer's Treasure allows you to play a PT card from the ko'd pile provided you discard a SS character and remove the chosen card from the game afterwards. This is a great way to abuse cards in your ko'd pile and we have all seen the kind of power that has (ie. Garth). While not something I would recommend for limited play, this card definitely has its uses in constructed.

DCMA constructed - 3.5/5.0 -Being able to reuse valuable PT?s is very powerful in this format.
GA constructed - 3.0/5.0 -There is more PT negation in this format.

Limited - 2.0/5.0 -The likelihood of pulling this card's effect off is slim at best, however that doesn't mean it can't be done
(Matthew Hochban)
Sorceror's Treasure
Plot Twist
Threshold Cost 2
Rarity: Rare
Initative Preference: Either

Effect: As an additional cost to play Sorcerer's Treasure, discard a Secret
Society character card.
Choose a plot twist card in your KO'd pile. You may play that card from your
KO'd pile this turn. Whenever you do, remove that card from the game.

Sorceror's Treasure basically changes the character you're discarding for
its cost into any plot twist of your choice that resides currently in your
KO'd pile. The amount of times you have an extra character that is totally
useless to you happens at least once a game, which is why Sorceror's
Treasure is such a great asset to the build of any Secret Society deck.
Treasure gets more useful with a higher amount of different plot twists in
your KO'd pile. It can be an attack pump, character searcher, board control
twist, etc. While playing 4 could be quite excessive, 2 or 3 seems to be
appropriate enough. 4 could be the norm for a Society build, the only way
to find out is to test the deck when the cards become readily available.

DC Modern Age: 4/5 The discard does hurt and if you have no characters to
ditch for Treasure, it's dead to you. But recurring plot twists is a
definite advantage to possess against your opponent.

Golden Age: 4/5 More plot twists to have access to duplicate makes Treasure
even better to use but the discard is still there to perform. Use Treasure
wisely in any case.

Sealed/Draft: 2/5 The odds of pulling this along with a decent enough
Society pool to build a deck with and to have a plot twist worth reusing is
pretty obscure. If you're able to do it though, it'd be more than likely a
game changing play.
Sith Dragon Scorceror's Treasure
Plot Twist 2
As an addition cost to play Scorceror's Treasure, discard a SS character card.
Choose a plot twist card in your KO'd pile. You may play that card from your KO'd pile this turn. Whenever you do, remove that card form the game.

This is the compliment to Slaughter Swamp that I mentioned on Wednesday. The theme for this team is feeding your KO'd pile, mostly from your deck. As I mentioned, this normally would not seem like a very good theme, but this team has the support to not only make it work, but makes it helpful to boot.

Slaughter Swamp allows you to discard any card to go get any character. Today's card will allow you to use a plot twist that was just sent from your deck to your KO'd pile, or reuse one you just used (2 savages for the price of one?!). All it costs is 1 SS character. The one thing I always hated about using cerebro was that you often lose good plot twists you needed. SS will not have that problem. I would be careful about using ongoing plot twists though. The 'remove from game' is irrelevent as this is about the only playable card that allows you to reuse a plot twist anyway. There are others but you wont see them often.

If you are going to run the KO'd pile theme, this, along with slaughter swamp, are a must so as to maximize the cards you lose into your KO'd pile. Plus, the cards and effects that put multiple cards into your KO'd pile will allow you to sift through your deck faster. This deck makes cards like shape change and especially path of destruction much more playable.

As much as I love JLA, I think this will be the big team from this set that will see play after the new sets come out.

"Are you threatening me, Master Jedi?"


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