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					Pojo's VS System Card of the Day 
							
								
									| 
									 |  | Zatanna - Zatanna Zatara
 
 Card #DJL-025
 
                            ------
 Date Reviewed: 11.09.05
 
 Constructed Modern Age Average Rating: 3.83
 Constructed Golden Age Average Rating: 3.66
 Limited Average Rating: 4.33
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
 |    
							
								|  Nakaiya21
 | Zatanna - 
								Zatanna Zatara 
 Hmmm..now this card I haven't seen played 
								before, but it does seem interesting. Zatanna is 
								a standard 5-drop 9/9 character with range. 
								While her come in play effect of putting a 
								cosmic counter on a character with cosmic isn't 
								particularly exciting, her 5 willpower and 
								cosmic effect certainly is. See, Zatanna's 
								cosmic effect allows her to automatically be 
								powered up when she attacks or defends. Not only 
								does this mean that you essentially have a 10/10 
								character on the board, but you can get a bunch 
								of ally abilities to go off every time she 
								attacks or defends. Depending on how well you 
								build your deck, this could be very nice indeed. 
								Of course with cards like Nth metal hitting the 
								metagame, this effect may not be as exciting as 
								it could be. After all Nth metal is a common 
								while this character is a rare. For my money I 
								think I would rather focus on Nth metal for now 
								and wait for the price of this card to come 
								down.
 
 Ratings:
 DCMA constructed - 3.5/5.0 -.Her cosmic ability 
								and her willpower makes me think that this 
								character will work well in a variety of decks.
 GA constructed - 3.0/5.0 -Her effect, while 
								good, well only make her stand out if ally 
								abilities become popular.
 
 Limited - 4.0/5.0 -.If you can get your hands on 
								her, take her. Free power ups are almost gold 
								right now with ally powers.
 
 |  
								| Jason Bunch
 | Zatanna 
 With Ally as the hot new mechanic, powering up 
								characters through alternate methods becomes 
								fairly important. Zatanna has a great ability, 
								as she automatically powers herself up when 
								attacking or defending. This will in turn 
								trigger any number of Ally powers, and if you 
								can avoid the stun, then you'll probably get a 
								second use out of it. However, her power is 
								Cosmic, so once she gets stunned, she's a 
								vanilla 5 drop until you put the counter back 
								on. Her other ability, to put a cosmic counter 
								on one of your characters, makes her an 
								excellent character to go along with New Gods 
								decks. She'd work in a Golden Age version of 
								Blue Abuse too, although they already have 
								Cir-El to take care of that (and she does it a 
								lot better). Zatanna's abilities are both potent 
								in the right deck, though, making her a pretty 
								good pull. In Limited, you're not going to have 
								anyone with a Cosmic counter that needs 
								replacing, so that ability is moot.
 On the other hand, her built in Nth Metal effect 
								will make her almost an auto-add at the 5 drop. 
								I say almost, because Scarecrow, Fearmonger will 
								be lurking in many more decks, waiting to steal 
								her Cosmic counter and turn it into a +1/+1 
								counter for himself.
 Still, she's essentially a 10/10 in combat, plus 
								if you're playing at least one or two Ally cards 
								as well, you'll get some good usage out of her.
 
 Rating: 4/5
 
 |  
								| scyther8 
 | "Now for my 
								lovely assistant, Zatanna!" 
 Today, we review one of my favourite characters 
								in the DC Universe, Zatanna.
 She was instrumental in the Identity Crisis by 
								erasing both Dr. Light's and Batman's minds 
								during her stay with the Justice League. What 
								does she bring to the team? Let's find out.
 
 Zatanna
 9 atk
 9 def
 Range
 5 Resource Cost
 Rarity: Rare
 Initative Preference: Either
 
 Effect:
 
 Willpower 5
 When Zatanna comes into play, you may put a 
								cosmic counter on target character with cosmic 
								you control. Cosmic: Whenever Zatanna attacks or 
								defends, power-up Zatanna.
 
 First off, Zatanna has the standard stats for a 
								5 drop of 9/9. Her first quality is a high 
								willpower of 5. Battle of Wills could be very 
								useful with Zatanna and other JLA Willpower 
								characters to ensure that she can attack without 
								fear of getting stunned back of course. Her next 
								ability is that of being able to place a cosmic 
								counter on a cosmic character you have.
 
 There are two ways to go about this. You can 
								either apply another counter to Zatanna herself 
								ensuring her Cosmic ability sticks around even 
								after she stuns for the first time. Or of 
								course, you can apply it to another character. 
								The best other option you have is definetly the 
								4 drop Wonder Woman to lock down your opponent's 
								plots during combat even longer.
 
 Zatanna's Cosmic ability essentially makes her a 
								10/10 during combat. A 5 drop that's a 10/10 is 
								absolutely deadly on both attack and defense. 
								Not only that, but with Zatanna powering-up, any 
								Ally abilities you may have out will 
								automatically come online for that attack. This 
								of course will only be as good as the Ally 
								abilities you have going at the time.
 
 
 DC Modern Age: 4/5 Even with Ally being a pretty 
								shaky mechanic, Zatanna is still a 10/10 for at 
								least turn 5, which she also gives a Cosmic 
								ability you have out a second chance. Definetly 
								a good 5 drop.
 
 Golden Age: 4/5 See DC Modern.
 
 Sealed/Draft: 5/5 She goes above the curve for 
								at least a turn, more than likely two turns by 
								giving herself another Cosmic counter. That 
								extra +1/+1 could be the difference on a 
								critical attack you make during the game.
 
 |  
								| Sith Dragon | Zatanna 
								Zatara 5 drop
 F-n/R-y
 9/9
 willpower 5
 
 I must say, from the cards ive seen so far, this 
								set has the best artwork of any set released so 
								far. The cards are incredible.
 
 When Zatanna comes into play, you may put a 
								cosmic counter on target character with cosmic 
								you control.
 COSMIC: Whenever Zatanna attacks or defends, 
								power-up Zatanna.
 
 Of the 4 5-drop characters for JLA, Zatanna is 
								probably the best of the 4. As a base 9/9 with 
								range she's a solid 5-drop. The willpower of 5 
								will mnake her good if you are going to try and 
								run anything willpower based.
 
 Her first ability is really only going to do you 
								any good if you have the 4-drop Wonder Woman 
								out. Her effect is good enough that replacing 
								the counter could be huge.
 
 The second effect is the critical one if you are 
								running the ally ability for JLA, whuich you 
								pretty much have too. As soon as she attacks or 
								defends, she is powered up, so you are 
								essentially looking at base stats of 10/10. And 
								by being powered-up you will set off all of the 
								ally abilities you have out, which could be huge 
								depending who's still on the board.
 
 She is a very good 5 drop and will see lots of 
								play.
 
 "Are you threatening me, Master Jedi?"
 
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