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Vs. System

Pojo's VS System Card of the Day

  Breaking Ground

Card #DGL-184


Date Reviewed: 05.16.05

Constructed Modern Age Average Rating: 4.00
Constructed Golden Age Average Rating: 3.67
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Monday, May 16th, 2005 - Breaking Ground

It looks like this week we are going to start out with one of the most sought after cards in this set - Breaking Ground.

So this is the new Have A Blast!! For DC Modern Age, eh? Looks pretty good since the Green Lantern set is full of top notch locations and more than a few good ongoing plot twists. Obviously this card will almost be used exclusively by players of this set since it is the only set where characters have willpower. As I can see it, the best target this card has is that nasty attack boosting location Oa. Green Lantern mirror matches will benefit highly from this card’s use as will any other team with willpower facing the Green Lanterns.

The cost for activating this card seems a little easier to cope with as opposed to the discard for Have A Blast!!, but at the current going price they sure don’t come cheap. Will they make a huge impact on the game? Only time will tell us for sure.


DC Modern Age constructed: 4/5 …This card is extremely effective!
Golden Age constructed: 4/5 …See DCMA..

Limited: 3/5 …There is less of a chance of running into locations and ongoing plot twists in this format, but granted if you run into them and you have characters with willpower, then you have a great counter.

Johnny Blaze
Breaking Ground – At a cost of 3 threshold to play and exhausting a 1 or greater Willpower character that you control, DC gives us a new tool in Modern era to replace Locations or Ongoing-plot twists.  This is a great way to nuke Team-up cards. Metropolis was pretty safe before from The Source but now Breaking Ground can even nuke that since Metropolis is a location.
Constructed: 3/5 – There are plenty of options that exist already in Golden Age this card gets that much better in Modern age.
Limited:  2.5/5 – At the luck of your opponent drafting a Team-up card this this is great but I feel that it is too expensive here.  When you are at Turn 3 you better be attacking rather than exhausting.  Plus there is the chance you may not have a Willpower character out.
Breaking Ground, Construct

Today's card will be the DC Modern Age replacement for Have A Blast/Ka-Boom. It's limited to locations and ongoing plot twists, and it only replaces the resource, so you won't be throwing off your opponent's curve. However, this will be nuking your opponent's teamups as well as many other of their useful cards.
If you're lucky, you can bury one of their better characters in their resource row as well. Exhausting a character with at least 1 Willpower won't be tough if you're playing at least one of the teams from DGL in your deck, and it can be used on your own resources if you're really desperate for a last ditch save. In Golden, it's not as versatile as HAB or KaBoom, but being searchable with Kyle means that you can run one or two copies as a toolbox option.

In Limited, it's a nice rare to have, especially if your opponent doesn't have another copy of the teamup that they just played. There are some good locations in this set too, and taking that OA out of your opponent's resource row can screw them over big time.


Modern: 5/5
Golden: 4/5
Limited: 5/5

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