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Vs. System

Pojo's VS System Card of the Day

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Green Lantern - DGL-058


Date Reviewed: 05.13.05

Constructed Modern Age Average Rating: 3.33
Constructed Golden Age Average Rating: 3.33
Limited Average Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Friday, May 13, 2005 - Sinestro - Green Lantern of Korugar

Ahh...what a perfect card for Friday the 13th! Sinestro is an evil, evil card. That is why it is my favorite card out of the set.

Let's start with the basics. Sinestro is a 12/12 6-drop with flight and range. This is actually nothing spectacular for this set as many characters have flight and range. His attack and defense is definately par for the course. His ability, however, is where this card shines. You see whenever your opponent stuns another character of yours while he is one the field, their attacker is automatically stunned. Now this may not be game breaking in a DCMA constructed, especially against Team Superman and Manhunters, but it can be devestating in limited. Just put this character in your back row and let the fun begin!

DCMA constructed - 3.5/5.0 ....This card can be effective, but with the amount of flight offered in this format, you definately need to protect him
GA constructed - 4.0/5.0 ...By using Cover Fire, you provide a great way to keep this guy from being stunned

Limited - 5.0/5.0 ...This card is EXTREMELY effective in this format. If you pass this character up, you deserve to be slapped...

Johnny Blaze
Sinestro, Enemy of the Corps – I like a lot of these win conditions at the start of the recovery phase like The Prophecy Fulfilled does.  It definitely gives you a mental advantage over your opponent.  Your opponent will be like aw shoot I have to win somehow before the recovery phase or else I’ll lose.
What Sinestro brings to the table is another tangible way to win by using the new mechanic –Willpower.  You see Sinestro’s Willpower is 6 so if you can knock your opponent down to 5 endurance, then at the start of the recovery phase you win.  There are just endless ways to boost Wilpower in this set so I’ll let you decide how to combo this card efficiently.  Just remember to keep Sinestro from being stunned or his text wont work.
Constructed: 3/5 – It has yet to be seen how viable the Willpower mechanic will fare, but definitely another win condition due to Willpower is nice.
Limited: 4/5 – Definitely a 7 drop 16/14 character with both flight and range is nice to have on your side of the table in Limited.
Sinestro, Enemy of the Corps

It's Friday the 13th here on Pojo, and if you see today's card staring you down from your opponent's side of the field, you should consider yourself very unlucky.

Sinestro provides an alternate win condition for turn
7 and beyond. As long as you keep him from being stunned, you don't have to take your opponent to zero to win the game, you can win if they are at 5 (Sinestro has Willpower of 6). The more non-stunned characters with Willpower you have on the field, the better chance you'll have of getting your opponent below that threshold by the recovery phase. Sinestro works well with Anti Matter in a burn deck, something to do a lot of early damage to your opponent and then surprise them with a Turn 7 Sinestro to get an earlier win than they were expecting. If you can stall the game to Turn 9, then Hal Jordan, Parellax will almost certainly win the game for you. With the abundance of teamups in this set, it should be easy to splash in some high Willpower characters from every team, then just keep them on the board for Turn 7. 16/14 is a good sized body as well, letting you do some breakthrough against your opponent, then protecting him to get the win in the recovery phase. Golden Age gives him a lot more defensive tricks to make sure he stays healthy for the recovery phase.

In Limited, he's better than Hal Jordan, Reborn, but not as good as Two Face, Split Personality. However, if you pull him early, you should try and build around him and his effect, ending the game before Turn 8 (and
9 with this set) keeps you in control of the tempo of the match. Save your defensive tricks for the late game, and always recover your high Willpower characters to give yourself as much of a cushion as possible.


Modern - 4/5
Golden - 3/5
Limited - 4.5/5

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