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Vs. System

Pojo's VS System Card of the Day

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- Architect of Destruction

Green Lantern Corps

Date Reviewed: 05.02.05

Constructed Average Rating: 4.0
Limited Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Anti-Monitor - Architect of Destruction

This week we are going to look at a plethora of 9-drops from the new Green Lantern set. Today's 9-drop is Anit-Monitor - Architect of Destruction.

If you are going to play a 9-drop character, then this is probably the 9-drop for you. Anti-Monitor is the biggest 9-drop out right now with stats of 22/24. This guy not only flies and has range, but he can easily wipe out your opponent's field with his effect. With this character you can KO a character or resource you control thereby making your opponent do the same. Of course it would be nice if you could choose which character or resource your opponent had to KO, but that would just make this guy broken. Then again it will be interesting to see this character in a swarm stall deck. Perhaps Gotham Lights?

DMA constructed - 3.0/5.0 ...Although you usually won't see turn 9 in this format, the possibility of creating a viable deck centered around this character is possible.
GA constructed - 3.5/5.0 ...I can actually see players getting to turn 9 rather easily in this format - provided they take the risk and make the effort.

Limited - 2.0/5.0 ...Normally you are dead by turn 8 in this format. This character's effect will also be limited in this format. Better to use him for strength alone.

Johnny Blaze
Anti-Monitor, Architect of Destruction This week we are starting to review cards from the brand new DC set: Green Lantern.  Not only are we starting to review these new cards but this week we are reviewing most arguably the 3 best 9 drop cards that have been made to date.  Let’s get to the review.
Anti-Monitor is one of the two 9 drop characters found in the new Green Lantern set.  Anti-Monitor has both Flight and Range and has the 2nd beefiest stats in the game at the 9 drop slot at 22 ATK and 24 DEF.  Stay tuned for Friday’s COTD for the most powerful 9 drop from Green Lantern. 
In addition to these sick stats, Anti-Monitor also lets you choose to KO a character or resource you control during the combat phase and then if you do so your opponent must do the same.  This is a great way to get ahead on resources if you can spare another Anti-Matter character from the turn before so that way you are KO’ing a character while your opponent most likely will KO a resource just to keep their only character on the board.  The possibilities are many and I really cant find anything seriously wrong with this.  In fact with some of these GL cards, I think it will
change the game as we know it.
Constructed:  4/5 – You cant go wrong here.  No Loyalty and the KO ability is an option so you don’t even have to use it.  Basically if you can get to the 9th turn and your opponent doesn’t get his 9 drop you have basically won.  I can see a lot more decks trying to win before 9th turn with a lot of these powerful GL cards.
Limited: 4.5/5 – I’m so close to giving this a 5 but as you know, it is not that often that you will get to Turn 9.  It is a good idea to grab Anti-Monitor because if you can get the game to the 9th turn you most likely win.
Player21 Name: Anti-Monitor
Version: Architect of Destruction
Type: Character
Team: Anti-Matter
Cost: 9
ATK/DEF: 22/24
Flight/Range: Yes/Yes
"KO a character or resource you control >>> Each of your opponents KO's a character or resource he controls.

Use this power only during the combat phase."

Well, do I really have to say it? This guy is absolutely broken.

I don't think it takes long to realize that this card wins games.

If you have more characters on the field come turn 9, you win.

For those of you who aren't math majors, it's simple: If you and your opponent both have 9 resources, but let's say you have a 5-4 character advantage, you can KO your 9 resources and 4 additional characters for a KO total of 13. That means your opponent has to KO 13 resources/characters, as well. In this case, that would be their 9 resources and all 4 of their characters. Thus, you can attack directly with Anti-Monitor for 22.

Now, if that doesn't win you the game, the next turn you're both recruiting a one-drop. Your Anti-Monitor VS their one-drop. Game over.

Now, there are drawbacks. One, this character has a recruit cost of 9. Good luck getting to turn 9 outside of a pure stall deck. Two, pure stall decks are typically at a character disadvantage, and not a character advantage (their opponents can pick and choose when and where to attack to obtain maximum board control).

So, it's not as easy as just throwing this guy in the deck, waiting until turn 9 and winning the game.

However, this card does replace Onslaught and Imperiex in straight stall decks, in my honest opinion. The effect is not initiative dependent, like those characters, but is equally game breaking, if not more so.

DC Modern Age – It's really hard to give him a rating, given that I haven't really had time to analyze the whole set. Thus, I'm going to say the rating is N/A.

Golden Age – For what he does, he's a 5/5. I couldn't really ask for more in a 9 drop than what he does. However, given the fact that he's a 9-drop, and as such is hardly playable (and the fact that I know somebody is going to ask how I can give a 9 drop a 5/5), his actual Golden Age rating is going to be closer to 2/5. It's HARD to get to turn 9. Thus, this character will rarely, if ever, see play.

Limited – 1.5/5 Good luck making it to turn 9 with less reinforcement, and a lack of pure stall, out there (the .5 is because if he DOES come out, you DO win).

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