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					Pojo's VS System Card of the Day 
                        
							
								
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									Bullseye  
									 
									– Deadly Marksman 
									
                                    
                            Marvel Knights 
							 
							Date Reviewed: 03.25.05 
							 
							Constructed Average Rating: 4 
							Limited Average Rating: 4.3  
							 
							 
							Ratings are based on a 1 to 5 scale
							 
							1 being the worst. 3 ... average.  
							5 is the highest rating.  | 
								 
							 
						 
					  
					
							
								
							
							
							  
							
							
							Nakaiya21 | 
								
                                Bullseye – 
								Deadly Marksman 
								 
								Ok, you may not be able to tell, but I am not 
								exactly the most avid comic book reader out 
								there. In fact, outside of the X-Statix comics, 
								a few website visits, and conversations with 
								other avid comic book readers; I am pretty 
								clueless as to the story lines behind many of 
								the characters in the VS system. In a way it 
								helps out when doing COD’s as I am not exactly 
								biased towards certain character cards simply 
								because I liked the comic book character. Now 
								that I have completely rambled perhaps I should 
								try to tie in today’s COD – Bullseye. 
								 
								I like Bullseye, both as a comic book character 
								and as a character card for VS. After all he is 
								mysterious and deadly...a great combo for any 
								comic book villain. This card definitely 
								capitalizes on the deadly portion of this 
								character. As a 9/8 4-drop with range, this 
								character is as good as you are going to get for 
								turn 4. Unlike his counterparts, Proudstar and 
								Spike, this character doesn’t have to deal with 
								possibly being ko’d should he be stunned. That 
								actually makes him the best 4-drop in the game (imo). 
								Of course he does have a stipulation for his 
								recruitment - having to discard a plot twist or 
								location card from your hand. This isn’t so bad 
								in MMA (Marvel Modern Age), where he will most 
								likely see the most play, however this could be 
								tough in MA (Modern Age), MGA (Marvel Golden 
								Age), or plain GA (Golden Age). At least he 
								doesn’t have loyalty... 
								 
								Ratings: (At this point I am going to break down 
								and give ratings for MA and GA) 
								 
								MA constructed: 4.5/5.0 ...You shouldn’t have a 
								problem paying this character’s recruit cost. 
								GA constructed: 4.0/5.0 ...Bullseye’s recruit 
								cost becomes a little more costly in this 
								format…After all how do you feel about losing a 
								Savage Beatdown to get this character on the 
								field? 
								 
								Limited: 5.0/5.0 ...There are so many mediocre 
								PT’s you are going to get in this format that 
								you can easily throw away to recruit this 
								character….Why not have the best 4-drop on the 
								field? 
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			Johnny Blaze | 
								
                                Bullseye – 
								Deadly Marksman  
								 
								Bullseye is the 2nd biggest 4 drop in MMK at 
								9/8. Bullseye of course has Range and when he 
								comes into play, KO him unless you discard a 
								plot twist card or location. 
								 
								Constructed: 3.5/5 – You should have more 
								availability to plot twists and locations for 
								discard to get Bullseye into play. With above 
								average stats and range, Bullseye is a must in 
								your Crime Lords deck. 
								 
								Limited: 4/5 – Of course if you can discard a 
								location or plot twist to get Bullseye into 
								play, on the other hand, plot twists and 
								locations are your life support in Limited and 
								Bullseye comes at a steep price especially if 
								you have my luck when I would be holding on to 
								my one and only great Plot twist to discard to 
								get Bullesye into play. 
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							Jason  
							Bunch | 
								
                                Bullseye, 
								Deadly Marksman 
								 
								We end the week with one of the great rares of 
								this set, Bullseye, Deadly Marksman. Having to 
								discard a plot twist or location when he comes 
								into play will hurt a little, but parking him 
								behind a big guy and having him rock all over 
								your opponent's curve. No Loyalty means that any 
								deck having a little problem filling out their 4 
								drop slots might consider splashing him for a 
								little mid game power boost. In Golden Age, 
								he'll have trouble finding his way into any of 
								the established decks, and Bullseye alone may 
								not be enough to convince players to take a 
								flyer on Crime Lords.  
								 
								In Limited, he's a great rare, no Loyalty, way 
								above average stats, and a minimal drawback, 
								especially with the less than stellar plot 
								twists you'll be playing in your deck. If you 
								pull him, play him...it's just that simple. 
								 
								Ratings: 
								Constructed (Modern) - 4/5 
								Constructed (Golden) - 3/5 
								Limited - 4.25/5 
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							Brad Pironciak | 
								
                                Some say he's 
								sensational, some say he's just mediocre. Let's 
								have a look at Bullseye, Deadly Marksman. At 
								9/8, bullseye makes the appearence as the 3rd 
								strtongest 4 drop in the game, behind sabretooth, 
								and Reaper.(But we don't count him, cause he 
								blows goats) 
								 
								Bullseye's downfall comes in his cost. When he 
								comes into play, he is KO'd unless it's owner 
								disgards a plot twist or location. Sure this may 
								hurt, but it's worth it to overtake ANY 4 
								drop(and some 5 drops) that your opponent can 
								throw at you. If your opponent does manage to 
								save his 4 drop, he most likely had to use a 
								plot twist to do it, therefore paying for 
								bullseye's cost. 
								 
								In limited, you better snatch this card up or I 
								will hunt you down and mercilessly smack the 
								hell out of you. NO LOYALTY, means that you can 
								run this guy no matter what team you're 
								drafting. Take it, take it, TAKE IT. Am I clear? 
								One plot twist or location in limited won't 
								matter in the least if you can dominate the 
								board for 1, 2, maybe even 
								3 turns. 
								 
								Constructed CL/HAT:4/5 
								Limited: 5/5 
								Art:1/5(I always hated that costume) 
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